Sequencing Chess

09/14/2016
by   A. Atashpendar, et al.
0

We analyze the structure of the state space of chess by means of transition path sampling Monte Carlo simulation. Based on the typical number of moves required to transpose a given configuration of chess pieces into another, we conclude that the state space consists of several pockets between which transitions are rare. Skilled players explore an even smaller subset of positions that populate some of these pockets only very sparsely. These results suggest that the usual measures to estimate both, the size of the state space and the size of the tree of legal moves, are not unique indicators of the complexity of the game, but that topological considerations are equally important.

READ FULL TEXT

page 1

page 2

page 3

page 4

research
02/17/2023

Enhanced Sampling of Configuration and Path Space in a Generalized Ensemble by Shooting Point Exchange

The computer simulation of many molecular processes is complicated by lo...
research
07/12/2018

Monte Carlo Methods for the Game Kingdomino

Kingdomino is introduced as an interesting game for studying game playin...
research
09/05/2017

Hamiltonian Flow Simulation of Rare Events

Hamiltonian Flow Monte Carlo(HFMC) methods have been implemented in engi...
research
12/29/2020

Perimeter-defense Game between Aerial Defender and Ground Intruder

We study a variant of pursuit-evasion game in the context of perimeter d...
research
11/23/2011

Self-Avoiding Random Dynamics on Integer Complex Systems

This paper introduces a new specialized algorithm for equilibrium Monte ...
research
06/09/2021

An Upper Bound on the State-Space Complexity of Brandubh

Before chess came to Northern Europe there was Tafl, a family of asymmet...
research
05/05/2023

Analyzing Ecological Momentary Assessment Data with State-Space Models: Considerations and Recommendations

Ecological momentary assessment (EMA) data have a broad base of applicat...

Please sign up or login with your details

Forgot password? Click here to reset