Selling Information in Competitive Environments
We consider a setting where data buyers compete in a game of incomplete information, about which a data seller owns some payoff relevant information. We formulate the problem facing the seller as a joint information and mechanism design problem: deciding which information to sell, while at the same time eliciting the private value types of the buyers and collecting payments. We derive the welfare- and revenue-optimal mechanisms for a class of binary games. Our results reveal some important features of selling information in competitive environments: (i) the negative externalities arising from competition among buyers increase the profitability of selling information to one of the buyers exclusively; (ii) in order for the buyers to follow the seller's action recommendations, the degree of information exclusivity must be limited; (iii) the same obedience constraints also limit the distortions in the allocation of information that can be introduced by a monopolist seller; (iv) as competition across buyers becomes fiercer, these limitations become more severe, weakening the impact of market power on the equilibrium allocation of information.
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