"Seeing the Faces Is So Important" – Experiences From Online Team Meetings on Commercial Virtual Reality Platforms

10/12/2022
by   Michael Bonfert, et al.
0

During the Covid-19 pandemic, online meetings became common for daily teamwork in the home office. To understand the opportunities and challenges of meeting in virtual reality (VR) compared to video conferences, we conducted the weekly team meetings of our human-computer interaction research lab on five off-the-shelf online meeting platforms over four months. After each of the 12 meetings, we asked the participants (N = 32) to share their experiences, resulting in 200 completed online questionnaires. We evaluated the ratings of the overall meeting experience and conducted an exploratory factor analysis of the quantitative data to compare VR meetings and video calls in terms of meeting involvement and co-presence. In addition, a thematic analysis of the qualitative data revealed genuine insights covering five themes: spatial aspects, meeting atmosphere, expression of emotions, meeting productivity, and user needs. We reflect on our findings gained under authentic working conditions, derive lessons learned for running successful team meetings in VR supporting different kinds of meeting formats, and discuss the team's long-term platform choice.

READ FULL TEXT

page 1

page 2

page 9

page 10

page 13

page 15

page 18

page 20

research
02/22/2021

Remote VR Studies – A Framework for Running Virtual Reality Studies Remotely Via Participant-Owned HMDs

We investigate the opportunities and challenges of running virtual reali...
research
07/17/2023

A Case for VR Briefings: Comparing Communication in Daily Audio and VR Mission Control in a Simulated Lunar Mission

Alpha-XR Mission conducted by XR Lab PJAIT focused on research related t...
research
09/21/2023

Designing Loving-Kindness Meditation in Virtual Reality for Long-Distance Romantic Relationships

Loving-kindness meditation (LKM) is used in clinical psychology for coup...
research
04/12/2021

Some Lessons Learned Running Virtual Reality Experiments Out of the Laboratory

In the past twelve months, our team has had to move rapidly from conduct...
research
04/10/2021

Coherence and Plausibility, not Presence?! Pivotal Conditions for XR Experiences and Effects, a Novel Model

Presence often is considered the most important quale describing the sub...
research
03/14/2023

VR Haptics at Home: Repurposing Everyday Objects and Environment for Casual and On-Demand VR Haptic Experiences

This paper introduces VR Haptics at Home, a method of repurposing everyd...
research
05/30/2018

The VIREO KIS at VBS 2018

This short paper presents the video browsing tool of VIREO team which ha...

Please sign up or login with your details

Forgot password? Click here to reset