SCULPTOR: Skeleton-Consistent Face Creation Using a Learned Parametric Generator

09/14/2022
by   Zesong Qiu, et al.
0

Recent years have seen growing interest in 3D human faces modelling due to its wide applications in digital human, character generation and animation. Existing approaches overwhelmingly emphasized on modeling the exterior shapes, textures and skin properties of faces, ignoring the inherent correlation between inner skeletal structures and appearance. In this paper, we present SCULPTOR, 3D face creations with Skeleton Consistency Using a Learned Parametric facial generaTOR, aiming to facilitate easy creation of both anatomically correct and visually convincing face models via a hybrid parametric-physical representation. At the core of SCULPTOR is LUCY, the first large-scale shape-skeleton face dataset in collaboration with plastic surgeons. Named after the fossils of one of the oldest known human ancestors, our LUCY dataset contains high-quality Computed Tomography (CT) scans of the complete human head before and after orthognathic surgeries, critical for evaluating surgery results. LUCY consists of 144 scans of 72 subjects (31 male and 41 female) where each subject has two CT scans taken pre- and post-orthognathic operations. Based on our LUCY dataset, we learn a novel skeleton consistent parametric facial generator, SCULPTOR, which can create the unique and nuanced facial features that help define a character and at the same time maintain physiological soundness. Our SCULPTOR jointly models the skull, face geometry and face appearance under a unified data-driven framework, by separating the depiction of a 3D face into shape blend shape, pose blend shape and facial expression blend shape. SCULPTOR preserves both anatomic correctness and visual realism in facial generation tasks compared with existing methods. Finally, we showcase the robustness and effectiveness of SCULPTOR in various fancy applications unseen before.

READ FULL TEXT

page 1

page 4

page 5

page 7

page 9

page 12

page 13

page 14

research
10/10/2020

Learning a model of facial shape and expression from 4D scans

The field of 3D face modeling has a large gap between high-end and low-e...
research
12/12/2019

Unconstrained Facial Expression Transfer using Style-based Generator

Facial expression transfer and reenactment has been an important researc...
research
05/08/2023

HACK: Learning a Parametric Head and Neck Model for High-fidelity Animation

Significant advancements have been made in developing parametric models ...
research
01/13/2014

Multilinear Wavelets: A Statistical Shape Space for Human Faces

We present a statistical model for 3D human faces in varying expression,...
research
07/14/2020

JNR: Joint-based Neural Rig Representation for Compact 3D Face Modeling

In this paper, we introduce a novel approach to learn a 3D face model us...
research
02/09/2022

NIMBLE: A Non-rigid Hand Model with Bones and Muscles

Emerging Metaverse applications demand reliable, accurate, and photoreal...
research
08/22/2018

A method for automatic forensic facial reconstruction based on dense statistics of soft tissue thickness

In this paper, we present a method for automated estimation of a human f...

Please sign up or login with your details

Forgot password? Click here to reset