SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networks

04/07/2021
by   Shunsuke Saito, et al.
10

We present SCANimate, an end-to-end trainable framework that takes raw 3D scans of a clothed human and turns them into an animatable avatar. These avatars are driven by pose parameters and have realistic clothing that moves and deforms naturally. SCANimate does not rely on a customized mesh template or surface mesh registration. We observe that fitting a parametric 3D body model, like SMPL, to a clothed human scan is tractable while surface registration of the body topology to the scan is often not, because clothing can deviate significantly from the body shape. We also observe that articulated transformations are invertible, resulting in geometric cycle consistency in the posed and unposed shapes. These observations lead us to a weakly supervised learning method that aligns scans into a canonical pose by disentangling articulated deformations without template-based surface registration. Furthermore, to complete missing regions in the aligned scans while modeling pose-dependent deformations, we introduce a locally pose-aware implicit function that learns to complete and model geometry with learned pose correctives. In contrast to commonly used global pose embeddings, our local pose conditioning significantly reduces long-range spurious correlations and improves generalization to unseen poses, especially when training data is limited. Our method can be applied to pose-aware appearance modeling to generate a fully textured avatar. We demonstrate our approach on various clothing types with different amounts of training data, outperforming existing solutions and other variants in terms of fidelity and generality in every setting. The code is available at https://scanimate.is.tue.mpg.de.

READ FULL TEXT

page 1

page 8

page 14

page 15

research
11/23/2016

3D Menagerie: Modeling the 3D shape and pose of animals

There has been significant work on learning realistic, articulated, 3D m...
research
10/23/2020

LoopReg: Self-supervised Learning of Implicit Surface Correspondences, Pose and Shape for 3D Human Mesh Registration

We address the problem of fitting 3D human models to 3D scans of dressed...
research
04/06/2023

CloSET: Modeling Clothed Humans on Continuous Surface with Explicit Template Decomposition

Creating animatable avatars from static scans requires the modeling of c...
research
08/19/2021

Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothing

We present Neural Generalized Implicit Functions(Neural-GIF), to animate...
research
04/08/2021

Dynamic Surface Function Networks for Clothed Human Bodies

We present a novel method for temporal coherent reconstruction and track...
research
05/03/2022

DANBO: Disentangled Articulated Neural Body Representations via Graph Neural Networks

Deep learning greatly improved the realism of animatable human models by...
research
02/18/2023

Invertible Neural Skinning

Building animatable and editable models of clothed humans from raw 3D sc...

Please sign up or login with your details

Forgot password? Click here to reset