SAGA: Stochastic Whole-Body Grasping with Contact

12/19/2021
by   Yan Wu, et al.
0

Human grasping synthesis has numerous applications including AR/VR, video games, and robotics. While some methods have been proposed to generate realistic hand-object interaction for object grasping and manipulation, they typically only consider the hand interacting with objects. In this work, our goal is to synthesize whole-body grasping motion. Given a 3D object, we aim to generate diverse and natural whole-body human motions that approach and grasp the object. This task is challenging as it requires modeling both whole-body dynamics and dexterous finger movements. To this end, we propose SAGA (StochAstic whole-body Grasping with contAct) which consists of two key components: (a) Static whole-body grasping pose generation. Specifically, we propose a multi-task generative model, to jointly learn static whole-body grasping poses and human-object contacts. (b) Grasping motion infilling. Given an initial pose and the generated whole-body grasping pose as the starting and ending poses of the motion respectively, we design a novel contact-aware generative motion infilling module to generate a diverse set of grasp-oriented motions. We demonstrate the effectiveness of our method being the first generative framework to synthesize realistic and expressive whole-body motions that approach and grasp randomly placed unseen objects. The code and videos are available at: https://jiahaoplus.github.io/SAGA/saga.html.

READ FULL TEXT

page 1

page 15

page 17

page 18

research
12/21/2021

GOAL: Generating 4D Whole-Body Motion for Hand-Object Grasping

Generating digital humans that move realistically has many applications ...
research
08/25/2020

GRAB: A Dataset of Whole-Body Human Grasping of Objects

Training computers to understand, model, and synthesize human grasping r...
research
11/21/2022

FLEX: Full-Body Grasping Without Full-Body Grasps

Synthesizing 3D human avatars interacting realistically with a scene is ...
research
12/01/2021

D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactions

We introduce the dynamic grasp synthesis task: given an object with a kn...
research
07/01/2022

Learning Diverse and Physically Feasible Dexterous Grasps with Generative Model and Bilevel Optimization

To fully utilize the versatility of a multi-finger dexterous robotic han...
research
03/23/2023

Task-Oriented Human-Object Interactions Generation with Implicit Neural Representations

Digital human motion synthesis is a vibrant research field with applicat...
research
08/10/2020

Grasping Field: Learning Implicit Representations for Human Grasps

In recent years, substantial progress has been made on robotic grasping ...

Please sign up or login with your details

Forgot password? Click here to reset