Rule Designs for Optimal Online Game Matchmaking

11/09/2019
by   Mingkuan Xu, et al.
0

Online games are the most popular form of entertainment among youngsters as well as elders. Recognized as e-Sports, they may become an official part of the Olympic Games by 2020. However, a long waiting time for matchmaking will largely affect players' experiences. We examine different matchmaking mechanisms for 2v2 games. By casting the mechanisms into a queueing theoretic framework, we decompose the rule design process into a sequence of decision making problems, and derive the optimal mechanism with minimum expected waiting time. We further the result by exploring additional static as well as dynamic rule designs' impacts. In the static setting, we consider the game allows players to choose sides before the battle. In the dynamic setting, we consider the game offers multiple zones for players of different skill levels. In both settings, we examine the value of choice-free players. Closed form expressions for the expected waiting time in different settings illuminate the guidelines for online game rule designs.

READ FULL TEXT

page 1

page 2

page 3

page 4

research
11/18/2020

Incentives to Form Larger Coalitions when Players Have the Power to Choose

We study a cooperative game setting where the grand coalition may change...
research
01/29/2018

Performance Dynamics and Success in Online Games

Online data provide a way to monitor how users behave in social systems ...
research
08/16/2021

Expected Values for Variable Network Games

A network game assigns a level of collectively generated wealth to every...
research
06/17/2021

Sensory Modality Mapping for Game Adaptation and Design

In this paper we examine methods for taking game-related information pro...
research
06/19/2023

Static and Dynamic Jamming Games Over Wireless Channels With Mobile Strategic Players

We study a wireless jamming problem consisting of the competition betwee...
research
10/27/2021

Heterogeneous Effects of Software Patches in a Multiplayer Online Battle Arena Game

The popularity of online gaming has grown dramatically, driven in part b...
research
03/06/2010

What does Newcomb's paradox teach us?

In Newcomb's paradox you choose to receive either the contents of a part...

Please sign up or login with your details

Forgot password? Click here to reset