Reward Shaping with Dynamic Trajectory Aggregation

04/13/2021
by   Takato Okudo, et al.
0

Reinforcement learning, which acquires a policy maximizing long-term rewards, has been actively studied. Unfortunately, this learning type is too slow and difficult to use in practical situations because the state-action space becomes huge in real environments. The essential factor for learning efficiency is rewards. Potential-based reward shaping is a basic method for enriching rewards. This method is required to define a specific real-value function called a potential function for every domain. It is often difficult to represent the potential function directly. SARSA-RS learns the potential function and acquires it. However, SARSA-RS can only be applied to the simple environment. The bottleneck of this method is the aggregation of states to make abstract states since it is almost impossible for designers to build an aggregation function for all states. We propose a trajectory aggregation that uses subgoal series. This method dynamically aggregates states in an episode during trial and error with only the subgoal series and subgoal identification function. It makes designer effort minimal and the application to environments with high-dimensional observations possible. We obtained subgoal series from participants for experiments. We conducted the experiments in three domains, four-rooms(discrete states and discrete actions), pinball(continuous and discrete), and picking(both continuous). We compared our method with a baseline reinforcement learning algorithm and other subgoal-based methods, including random subgoal and naive subgoal-based reward shaping. As a result, our reward shaping outperformed all other methods in learning efficiency.

READ FULL TEXT

page 1

page 5

page 6

research
04/13/2021

Subgoal-based Reward Shaping to Improve Efficiency in Reinforcement Learning

Reinforcement learning, which acquires a policy maximizing long-term rew...
research
06/08/2016

Deep Successor Reinforcement Learning

Learning robust value functions given raw observations and rewards is no...
research
12/30/2019

A New Framework for Query Efficient Active Imitation Learning

We seek to align agent policy with human expert behavior in a reinforcem...
research
03/16/2021

Learning to Shape Rewards using a Game of Switching Controls

Reward shaping (RS) is a powerful method in reinforcement learning (RL) ...
research
11/23/2022

Actively Learning Costly Reward Functions for Reinforcement Learning

Transfer of recent advances in deep reinforcement learning to real-world...
research
04/02/2018

Recall Traces: Backtracking Models for Efficient Reinforcement Learning

In many environments only a tiny subset of all states yield high reward....
research
05/20/2019

Reinforcement Learning without Ground-Truth State

To perform robot manipulation tasks, a low dimension state of the enviro...

Please sign up or login with your details

Forgot password? Click here to reset