Revisiting the Scheme of Walking-in-Place by Introducing Step-Height Control, Elastic Input and Pseudo-Haptic Feedback

05/10/2022
by   Yutaro Hirao, et al.
0

Walking-in-place (WIP) is a locomotion technique that enables users to walk infinitely through vast virtual environments using walking-like gestures within a limited physical space. This paper investigates alternative interaction schemes for WIP, addressing successively the control, input, and output of WIP. First, we introduce a novel height-based control to increase advance speed. Second, we introduce a novel input system for WIP based on elastic and passive strips. Third, we introduce the use of pseudo-haptic feedback as a novel output for WIP meant to alter walking sensations. The results of a series of user studies show that height and frequency based control of WIP can facilitate higher virtual speed with greater efficacy and ease than in frequency-based WIP. Second, using an upward elastic input system can result in a stable virtual speed control, although excessively strong elastic forces may impact the usability and user experience. Finally, using a pseudo-haptic approach can improve the perceived realism of virtual slopes. Taken together, our results promote the investigation and use of alternative interaction WIP schemes in future virtual reality applications.

READ FULL TEXT

page 1

page 3

page 5

page 6

page 8

page 9

page 12

research
11/29/2019

Safe Walking In VR using Augmented Virtuality

New technologies allow ordinary people to access Virtual Reality at affo...
research
11/27/2019

Inattentional Blindness for Redirected Walking Using Dynamic Foveated Rendering

Redirected walking is a Virtual Reality(VR) locomotion technique which e...
research
01/04/2022

ENI: Quantifying Environment Compatibility for Natural Walking in Virtual Reality

We present a novel metric to analyze the similarity between the physical...
research
10/18/2021

A unified framework for walking and running of bipedal robots

In this paper, we propose a novel framework capable of generating variou...
research
12/23/2021

Real-Time Generation of Leg Animation for Walking-in-Place Techniques

Generating forward-backward self-representation leg animation in virtual...
research
07/16/2022

Humans plan for the near future to walk economically on uneven terrain

Humans experience small fluctuations in their gait when walking on uneve...

Please sign up or login with your details

Forgot password? Click here to reset