RelicVR: A Virtual Reality Game for Active Exploration of Archaeological Relics

by   Yilin Liu, et al.

Digitalization is changing how people visit museums and explore the artifacts they house. Museums, as important educational venues outside classrooms, need to actively explore the application of digital interactive media, including games that can balance entertainment and knowledge acquisition. In this paper, we introduce RelicVR, a virtual reality (VR) game that encourages players to discover artifacts through physical interaction in a game-based approach. Players need to unearth artifacts hidden in a clod enclosure by using available tools and physical movements. The game relies on the dynamic voxel deformation technique to allow players to chip away earth covering the artifacts. We added uncertainty in the exploration process to bring it closer to how archaeological discovery happens in real life. Players do not know the shape or features of the hidden artifact and have to take away the earth gradually but strategically without hitting the artifact itself. From playtesting sessions with eight participants, we found that the uncertainty elements are conducive to their engagement and exploration experience. Overall, RelicVR is an innovative game that can improve players' learning motivation and outcomes of ancient artifacts.


page 1

page 4

page 6


Toward a Taxonomy of Inventory Systems for Virtual Reality Games

Virtual reality (VR) games are gradually becoming more elaborated and fe...

"It was Colonel Mustard in the Study with the Candlestick": Using Artifacts to Create An Alternate Reality Game-The Unworkshop

Workshops are used for academic social networking, but connections can b...

Beyond Human: Animals as an Escape from Stereotype Avatars in Virtual Reality Games

Virtual reality setups are particularly suited to create a tight bond be...

Silhouette Games: An Interactive One-Way Mirror Approach to Watching Players in VR

Watching others play is a key ingredient of digital games and an importa...

ReHabgame A non-immersive virtual reality rehabilitation system with applications in neuroscience

This paper proposes the use of a non-immersive virtual reality rehabilit...

Indy: a virtual reality multi-player game for navigation skills training

Working in complex industrial facilities requires spatial navigation ski...

Let's Resonate! How to Elicit Improvisation and Letting Go in Interactive Digital Art

Participatory art allows for the spectator to be a participant or a view...

Please sign up or login with your details

Forgot password? Click here to reset