Redirected Walking in Infinite Virtual Indoor Environment Using Change-blindness

12/28/2022
by   June-Young Hwang, et al.
0

We present a change-blindness based redirected walking algorithm that allows a user to explore on foot a virtual indoor environment consisting of an infinite number of rooms while at the same time ensuring collision-free walking for the user in real space. This method uses change blindness to scale and translate the room without the user's awareness by moving the wall while the user is not looking. Consequently, the virtual room containing the current user always exists in the valid real space. We measured the detection threshold for whether the user recognizes the movement of the wall outside the field of view. Then, we used the measured detection threshold to determine the amount of changing the dimension of the room by moving that wall. We conducted a live-user experiment to navigate the same virtual environment using the proposed method and other existing methods. As a result, users reported higher usability, presence, and immersion when using the proposed method while showing reduced motion sickness compared to other methods. Hence, our approach can be used to implement applications to allow users to explore an infinitely large virtual indoor environment such as virtual museum and virtual model house while simultaneously walking in a small real space, giving users a more realistic experience.

READ FULL TEXT

page 1

page 4

page 5

page 6

research
03/28/2018

Mapping Walls of Indoor Environment using RGB-D Sensor

Inferring walls configuration of indoor environment could help robot "un...
research
08/10/2021

3D Visualisations Should Not be Displayed Alone - Encouraging a Need for Multivocality in Visualisation

We believe that 3D visualisations should not be used alone; by coinciden...
research
06/12/2021

Redirected Walking in Static and Dynamic Scenes Using Visibility Polygons

We present a new approach for redirected walking in static and dynamic s...
research
01/12/2022

Effects of Virtual Room Size and Objects on Relative Translation Gain Thresholds in Redirected Walking

This paper investigates how the size of virtual space and objects within...
research
06/11/2022

The Effects of Spatial Configuration on Relative Translation Gain Thresholds in Redireced Walking

In this study, we explore how spatial configurations can be reflected in...
research
12/22/2020

Placement Retargeting of Virtual Avatars to Dissimilar Indoor Environments

Rapidly developing technologies are realizing a 3D telepresence, in whic...
research
01/13/2021

ARC: Alignment-based Redirection Controller for Redirected Walking in Complex Environments

We present a novel redirected walking controller based on alignment that...

Please sign up or login with your details

Forgot password? Click here to reset