1 Introduction
The goal of super-resolution (SR) is to enhance a low-resolution (LR) image to higher resolution (HR) by filling missing fine details in the LR image. This field can be divided into Single-Image SR (SISR) [4, 8, 9, 19, 21, 29], Multi-Image SR (MISR) [5, 6], and Video SR (VSR) [2, 30, 27, 16, 13, 25], the focus of this paper.
Consider a sequence of LR video frames , where we super-resolve a target frame, . While can be super-resolved independently of other frames as SISR, this is wasteful of missing details available from the other frames. In MISR, the missing details available from the other frames are fused for super-resolving . For extracting these missing details, all frames must be spatially aligned explicitly or implicitly. By separating differences between the aligned frames from missing details observed only in one or some of the frames, the missing details are extracted. This alignment is required to be very precise (e.g., sub-pixel accuracy) for SR. In MISR, however, the frames are aligned independently with no cue given by temporal smoothness, resulting in difficulty in the precise alignment. Yet another approach is to align the frames in temporal smooth order as VSR.
In recent VSR methods using convolutional networks, the frames are concatenated [22, 16] or fed into recurrent networks (RNNs) [13]) in temporal order; no explicit alignment is performed. The frames can be also aligned explicitly, using motion cues between temporal frames with the alignment modules [25, 2, 30, 27]. These latter methods generally produce results superior to those with no explicit spatial alignment [22, 13]. Nonetheless, these VSR methods suffer from a number of problems. In the frame-concatenation approach [2, 16, 25], many frames are processed simultaneously in the network, resulting in difficulty in training the network. In RNNs [30, 27, 13], it is not easy to jointly model subtle and significant changes (e.g., slow and quick motions of foreground objects) observed in all frames of a video even by those designed for maintaining long-term temporal dependencies such as LSTMs [7].
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(a) Temporal concatenation |
(b) Temporal aggregation | (c) RNNs | (d) Our RBPN |
) are fused with features extracted from variants of
(SISR path - the horizontal blue arrows) through RNN.Our method proposed in this paper is inspired by “back-projection” originally introduced in [14, 15] for MISR. Back-projection iteratively calculates residual images as reconstruction error between a target image and a set of its corresponding images. The residuals are back-projected to the target image for improving its resolution. The multiple residuals can represent subtle and significant differences between the target frame and other frames independently. Recently, Deep Back-Projection Networks (DBPN) [8] extended back-projection to Deep SISR under the assumption that only one LR image is given for the target image. In that scenario, DBPN produces a high-resolution feature map, iteratively refined through multiple up- and down-sampling layers. Our method, Recurrent Back-Projection Networks (RBPN), integrates the benefits of the original, MISR back projection and DBPN, for VSR. Here we use other video frames as corresponding LR images for the original MISR back-projection. In addition, we use the idea of iteratively refining HR feature maps representing missing details by up- and down-sampling processes to further improve the quality of SR.
Our contributions include the following key innovations.
Integrating SISR and MISR in a unified VSR framework: SISR and MISR extract missing details from different sources. Iterative SISR [8] extracts various feature maps representing the details of a target frame. MISR provides multiple sets of feature maps from other frames. These different sources are iteratively updated in temporal order through RNN for VSR.
Back-projection modules for RBPN: We develop a recurrent encoder-decoder mechanism for incorporating details extracted in SISR and MISR paths through the back-projection. While the SISR path accepts only , the MISR path also accepts where . A gap between and is larger than the one in other VSRs using RNN (i.e., gap only between and ). Here, the network is able to understand this large gap since each context is calculated separately, rather than jointly as in previous work, this separate context plays an important role in RBPN.
Extended evaluation protocol: We report extensive experiments to evaluate VSR. In addition to previously-standard datasets, Vid4 [24] and SPMCS [30], that lack significant motions, a dataset containing various types of motion (Vimeo-90k [34]) is used in our evaluation. This allows us to conduct a more detailed evaluation of strengths and weaknesses of VSR methods, depending on the type of the input video.
2 Related Work

While SR has an extensive history, our discussion in this section focuses on deep SR
– SR methods that involve deep neural network components, trained end-to-end.
2.1 Deep Image Super-resolution
Deep SISR is first introduced by SRCNN [4] that requires a predefined upsampling operator. Further improvements include better up-sampling layers [28], residual learning [19, 29], back-projection [8], recursive layers [20], and progressive upsampling [21]. See NTIRE2018 [31] and PIRM2018 [1] for comprehensive comparison.
2.2 Recurrent Networks
Recurrent neural networks (RNNs) deal with sequential inputs and/or outputs, and have been employed for video captioning [17, 26, 35], video summarization [3, 32], and VSR [30, 13, 27]. Two types of RNN have been used for VSR. A many-to-one architecture is used in [30, 13] where a sequence of frames is mapped to a single target HR frame. A synchronous many-to-many RNN has recently been used in VSR by [27], to map a sequence of LR frames to a sequence of HR frames.
2.3 Deep Video Super-resolution
Deep VSR can be primarily divided into three types based on the approach to preserving temporal information as shown in Fig. 1 (a), (b), and (c).
(a) Temporal Concatenation. The most popular approach to retain temporal information in VSR is by concatenating the frames as in [18, 2, 16, 22]. This approach can be seen as an extension of SISR to accept multiple input images. VSR-DUF [16] proposed a mechanism to construct up-sampling filters and residual images. However, this approach fails to represent the multiple motion regimes on a sequence because input frames are concatenated together.
(b) Temporal Aggregation. To address the dynamic motion problem in VSR, [25] proposed multiple SR inferences which work on different motion regimes. The final layer aggregates the outputs of all branches to construct SR frame. However, this approach basically still concatenates many input frames, resulting in difficulty in global optimization.
(c) RNNs. This approach is first proposed by [13] using bidirectional RNNs. However, the network has a small network capacity and has no frame alignment step. Further improvement is proposed by [30] using a motion compensation module and a convLSTM layer [33]. Recently, [27] proposed an efficient many-to-many RNN that uses the previous HR estimate to super-resolve the next frames. While recurrent feedback connections utilize temporal smoothness between neighbor frames in a video for improving the performance, it is not easy to jointly model subtle and significant changes observed in all frames.
3 Recurrent Back-Projection Networks
3.1 Network Architecture
Our proposed network is illustrated in Fig. 2. Let be LR frame with size of . The input is sequence of LR frames where is the target frame. The goal of VSR is to output HR version of , denoted by with size of where and . The operation of RBPN can be divided into three stages: initial feature extraction, multiple projections, and reconstruction. Note that we train the entire network jointly, end-to-end.
Initial feature extraction. Before entering projection modules,
is mapped to LR feature tensor
. For each neighbor frame among , , we concatenate the precomputed dense motion flow map(describing a 2D vector per pixel) between
and with the target frame and . The motion flow map encourages the projection module to extract missing details between a pair of and . This stacked 8-channel “image” is mapped to a neighbor feature tensor .Multiple Projections. Here, we extract the missing details in the target frame by integrating SISR and MISR paths, then produce refined HR feature tensor. This stage receives and , and outputs HR feature tensor .
Reconstruction. The final SR output is obtained by feeding concatenated HR feature maps for all frames into a reconstruction module, similarly to [8]: . In our experiments, is a single convolutional layer.
3.2 Multiple Projection
The multiple projection stage of RBPN uses a recurrent chain of encoder-decoder modules, as shown in Fig. 3. The projection module, shared across time frames, takes two inputs: and , then produces two outputs: and where are the number of channels for particular map accordingly.
The encoder produces a hidden state of estimated HR features from the projection to a particular neighbor frame. The decoder deciphers the respective hidden state as the next input for the encoder module as shown in Fig. 4 which are defined as follows:
Encoder: | (1) | ||||
Decoder: | (2) |
The encoder module is defined as follows:
(3) | |||
(4) | |||
(5) | |||
(6) |

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(a) Encoder (the back-projection) |
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(b) Decoder |
3.3 Interpretation

Figure 5 illustrates the RBPN pipeline, for a 3-frame video. In the encoder, we can see RBPN as the combination of SISR and MISR networks. First, target frame is enlarged by to produce . Then, for each combination of concatenation from neighbor frames and target frame, performs implicit frame alignment and absorbs the motion from neighbor frames to produce warping features which may capture missing details in the target frame. Finally, the residual features from and are fused back to to refine the HR features and produce hidden state . The decoder “deciphers” the hidden state to be the next input for the encoder . This process is repeated iteratively until the target frame is projected to all neighbor frames.
The optimal scenario for this architecture is when each frame can contribute to filling in some missing details in the target frame. Then generated in each step produce unique features. In the generate case when (no other frames) or the video is completely static (identical frames) RBPN will effectively ignore the module, and fall back to a recurrent SISR operation.
4 Experimental Results
In all our experiments, we focus on SR factor.
4.1 Implementation and training details
We use DBPN [8] for , and Resnet [10] for , , and . For , we construct three stages using
kernel with stride = 4 and pad by 2 pixels. For
, , and , we construct five blocks where each block consists of two convolutional layers with kernel with stride = 1 and pad by 1 pixel. The up-sampling layer in and down-sampling layer in use kernel with stride = 4 and pad by 2 pixels. Our final network uses , and .We trained our networks using Vimeo-90k [34], with a training set of 64,612 7-frame sequences, with fixed resolution 448 256. Furthermore, we also apply augmentation, such as rotation, flipping, and random cropping. To produce LR images, we downscale the HR images
with bicubic interpolation.
All modules are trained end-to-end using per-pixel L1 loss per-pixel between the predicted frame and the ground truth HR frame. We use batch size of 8 with size which is cropped randomly from LR image. The learning rate is initialized to
for all layers and decrease by a factor of 10 for half of total 150 epochs. We initialize the weights based on
[11]. For optimization, we used Adam with momentum to. All experiments were conducted using Python 3.5.2 and PyTorch 1.0 on NVIDIA TITAN X GPUs. Following the evaluation from previous approaches
[2, 30, 27], we crop pixels near image boundary and remove first six frames and last three frames. All measurements use only the luminance channel (Y).4.2 Ablation studies
Baselines We consider three baselines, that retain some components of RBPN while removing others. First, we remove all components by (DBPN); this ignores the video context. Second, we use DBPN with temporal concatenation (DBPN-MISR). Third, we remove the decoder, thus severing temporal connections, so that our model is reduced to applying back-projection with each neighboring frame, and concatenating the results; we call this baseline RBPN-MISR. The results are shown in Table 1. Our intuition suggests, and the results confirm, that such an approach would be weaker than RBPN, since it does not have the ability to separately handle changes of different magnitude that RBPN has. As expected, SISR suffers from ignoring extra information in other frames. RBPN-MISR and DBPN-MISR does manage to leverage multiple frames to improve performance, but the best results are obtained by the full RBPN model.
Bicubic | DBPN | DBPN-MISR | RBPN-MISR | RBPN |
1 Frame | 1 Frame | 5 Frames | 5 Frames | 5 Frames |
27.13/0.749 | 29.85/0.837 | 30.64/0.859 | 30.89/0.866 | 31.40/0.877 |
Network setup. The modular design of our approach allows easy replacement of modules; in particular we consider choices of DBPN or ResNet for , , or both. In Table 2, we evaluate three combinations: RBPN with DBPN, RBPN with Resnet, and RBPN with the combination of DBPN as and Resnet as . The latter produces the best results, but the difference are minor, showing stability of RBPN w.r.t. choice of components.
DBPN | RESNET | =DBPN, =RESNET |
---|---|---|
30.54/0.856 | 30.74/0.862 | 30.96/0.866 |
Context length We evaluated RBPN with different lengths of video context, i.e., different number of past frames . Figure 6 shows that performance (measured on (on SPMCS-32 test set) improves with longer context. The performance of RBPN/3 is even better than VSR-DUF as one of state-of-the-art VSR which uses six neighbor frames. It also shows that by adding more frames, the performance of RBPN increase by roughly dB.
Fig. 7 provides an illustration of the underlying performance gains. Here, VSR-DUF fails to reconstruct the brick pattern, while RBPN/3 reconstructs it well, even with fewer frames in the context; increasing context length leads to further improvements.

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(a) VSR-DUF/6 [16] | (b) RBPN/2 | (c) RBPN/3 | (d) RBPN/4 | (e) RBPN/5 | (f) RBPN/6 | (g) GT |
Temporal integration Once the initial feature extraction and the projection modules have produced a sequence of HR feature maps , , we can use these maps in multiple ways to reconstruct the HR target. The proposed DBPN concatenates the maps; We also consider an alternative where only the is fed to (referred to as Last). Furthermore, instead of concatenating the maps, we can feed them to a convolutional LSTM [33], the output of which is then fed to . The results are shown in Table 3. Dropping the concatenation and only using last feature map harms the performance (albeit moderately). Replacing concatenation with an LSTM also reduces the performance (while increasing computational cost). We conclude that the RBPN design depicted in Fig. 2 is better than the alternatives.
RBPN/2 | RBPN/6 | |||
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RBPN | Last | w/ LSTM | RBPN | |
PSNR/SSIM | 30.96/0.866 | 30.89/0.864 | 31.46/0.880 | 31.64/0.883 |
Temporal order When selecting frames to serve as context for a target frame , we have a choice of how to choose and order it: use only past frames (P; for instance, with , this means ), use both past and future (PF, ), or consider the past frames in random order (PR; we can do this since the motion flow is computed independently for each context frame w.r.t. the target). Table 4 shows that PF is better than P by 0.1 dB; presumably this is due to the increased, more symmetric representation of motion occurring in frame . Interestingly, when the network is trained on PF, then tested on P (PFP), the performance is decreased (-0.17dB), but when RBPN is trained on P then tested on PF (PPF), the performance remains almost the same.
P | PF | PPF | PFP | |
---|---|---|---|---|
PSNR/SSIM | 31.64/0.883 | 31.74/0.884 | 31.66/0.884 | 31.57/0.881 |
The results of comparing order P to random ordering PR are shown in Table 5. Interestingly, RBPN performance is not significantly affected by the choice of order. We attribute this robustness to the decision to associate each context frame with the choice of order.
P | PR | PPR | PRP | |
---|---|---|---|---|
PSNR/SSIM | 31.40/0.877 | 31.39/0.876 | 31.39/0.877 | 31.35/0.875 |
Optical flow Finally, we can remove the optical flow component of , feeding the projection modules only the concatenated frame pairs. As Table 6 shows, explicit optical flow representation is somewhat, but not substantially, beneficial. We compute the flow using an implementation of [23].
RBPN/5 | ||
---|---|---|
w/ | w/o | |
PSNR/SSIM | 31.54/0.881 | 31.36/0.878 |
4.3 Comparison with the-state-of-the-arts
We compare our network with eight state-of-the-art SR algorithms: DBPN [8], BRCN [13], VESPCN [2], [25], VSR-TOFLOW [34], DRDVSR [30], FRVSR [27], and VSR-DUF [16]. Note: only VSR-DUF and DBPN provide full testing code without restrictions, and most of the previous methods use different training sets. Other methods provide only the estimated SR frames. For RBPN, we use with PF (past+future) order, which achieves the best results, denoted as RBPN/6-PF.
We carry out extensive experiments using three datasets: Vid4 [24], SPMCS [30], and Vimeo-90k [34]. Each dataset has different characteristics. We found that evaluating on Vid4, commonly reported in literature, has limited ability to assess relative merits of competing approaches; the sequences in this set have visual artifacts, very little inter-frame variation, and fairly limited motion. Most notably, it only consists of four video sequences. SPMCS data exhibit more variation, but still lack significant motion. Therefore, in addition to the aforementioned data sets, we consider Vimeo-90k, a much larger and diverse data set, with high-quality frames, and a range of motion types. We stratify the Vimeo-90k sequences according to estimated motion velocities into slow, medium and fast “tiers”, as shown in Fig. 8, and report results for these tiers separately.
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Flow | Bicubic | DBPN | BRCN | VESPCN | DRDVSR | FRVSR | VSR-DUF | RBPN/6-PF | ||
---|---|---|---|---|---|---|---|---|---|---|
Clip Name | Magnitude | [8] | [13] | [2] | [25] | [30] | [27] | [16] | ||
Calendar | 1.14 | 19.82/0.554 | 22.19/0.714 | - | - | 21.66/0.704 | 22.18/0.746 | - | (24.09/0.813*) | 23.99/0.807 (23.93/0.803*) |
City | 1.63 | 24.93/0.586 | 26.01/0.684 | - | - | 26.45/0.720 | 26.98/0.755 | - | (28.26/0.833*) | 27.73/0.803 (27.64/0.802*) |
Foliage | 1.48 | 23.42/0.575 | 24.67/0.662 | - | - | 24.98/0.698 | 25.42/0.720 | - | (26.38/0.771*) | 26.22/0.757 (26.27/0.757*) |
Walk | 1.44 | 26.03/0.802 | 28.61/0.870 | - | - | 28.26/0.859 | 28.92/0.875 | - | (30.50/0.912*) | 30.70/0.909 (30.65/0.911*) |
Average | 1.42 | 23.53/0.629 | 25.37/0.737 | 24.43/0.662 | 25.35/0.756 | 25.34/0.745 | 25.88/0.774 | 26.69/0.822 | (27.31/0.832*) | 27.12/0.818 (27.16/0.819*) |
Table 7 shows the results on Vid4 test set. We also provide the average flow magnitude (pixel/frame) on Vid4. It shows that Vid4 does not contain significant motion. The results also show that RBPN/6-PF is better than the previous methods, except for VSR-DUF. Figure 12 shows some qualitative results on Vid4. (on “Calendar”). The “MAREE” text reconstructed with RBPN/6-PF has sharper images than previous methods. However, here we see that the ground truth (GT) itself suffers from artifacts and aliasing, perhaps due to JPEG compression. This apparently leads in some cases to penalizing sharper SR predictions, like those made by our network, as illustrated in Fig. 12.
Flow | Bicubic | DBPN [8] | DRDVSR [30] | VSR-DUF [16] | RBPN/4-P | RBPN/6-P | RBPN/6-PF | |
---|---|---|---|---|---|---|---|---|
Clip Name | Magnitude | (1 Frame) | (7 Frames) | (7 Frames) | (5 Frames) | (7 Frames) | (7 Frames) | |
car05001 | 6.21 | 27.62 | 29.58 | 32.07 | 30.77 | 31.51 | 31.65 | 31.92 |
hdclub003001 | 0.70 | 19.38 | 20.22 | 21.03 | 22.07 | 21.62 | 21.91 | 21.88 |
hitachiisee5001 | 3.01 | 19.59 | 23.47 | 23.83 | 25.73 | 25.80 | 26.14 | 26.40 |
hk004001 | 0.49 | 28.46 | 31.59 | 32.14 | 32.96 | 32.99 | 33.25 | 33.31 |
HKVTG004 | 0.11 | 27.37 | 28.67 | 28.71 | 29.15 | 29.28 | 29.39 | 29.43 |
jvc009001 | 1.24 | 25.31 | 27.89 | 28.15 | 29.26 | 29.81 | 30.17 | 30.26 |
NYVTG006 | 0.10 | 28.46 | 30.13 | 31.46 | 32.29 | 32.83 | 33.09 | 33.25 |
PRVTG012 | 0.12 | 25.54 | 26.36 | 26.95 | 27.47 | 27.33 | 27.52 | 27.60 |
RMVTG011 | 0.18 | 24.00 | 25.77 | 26.49 | 27.63 | 27.33 | 27.64 | 27.69 |
veni3011 | 0.36 | 29.32 | 34.54 | 34.66 | 34.51 | 36.28 | 36.14 | 36.53 |
veni5015 | 0.36 | 27.30 | 30.89 | 31.51 | 31.75 | 32.45 | 32.66 | 32.82 |
Average | 1.17 | 25.67/0.726 | 28.10/0.820 | 28.82/0.841 | 29.42/0.867 | 29.75/0.866 | 29.96/0.873 | 30.10/0.874 |
Vimeo-90k | |||
Algorithm | Slow | Medium | Fast |
Bicubic | 29.33/0.829 | 31.28/0.867 | 34.05/0.902 |
DBPN [8] | 32.98/0.901 | 35.39/0.925 | 37.46/0.944 |
TOFLOW [34] | 32.16/0.889 | 35.02/0.925 | 37.64/0.942 |
VSR-DUF/6 [16] | 32.96/0.909 | 35.84/0.943 | 37.49/0.949 |
RBPN/3-P | 33.73/0.914 | 36.66/0.941 | 39.49/0.955 |
RBPN/6-PF | 34.18/0.920 | 37.28/0.947 | 40.03/0.960 |
# of clips | 1,616 | 4,983 | 1,225 |
Avg. Flow Mag. | 0.6 | 2.5 | 8.3 |
Table 8 shows the detailed results on SPMCS-11. RBPN/6-PF has better performance of 0.68 dB and 1.28 dB than VSR-DUF and DRDVSR, respectively. Even with fewer frames in the context, RBPN/4-P has better average performance than VSR-DUF and DRDVSR by 0.33 dB and 0.93 dB, respectively. Qualitative results on SPMCS are shown in Fig. 13. In the first row, we see that RBPN reproduces a well-defined pattern, especially on the stairs area. In the second row, RBPN recovers sharper details and produces better brown lines from the building pattern.
It is interesting to see that VSR-DUF tends to do better on SSIM than on PSNR. It has been suggested that PSNR is more sensitive to Gaussian noise, while SSIM is more sensitive to compression artifacts [12]. VSR-DUF generates up-sampling filter to enlarge the target frame. The use of up-sampling filter can keep overall structure of target frame which tends to have higher SSIM. However, since the residual image produced by VSR-DUF fails to generate the missing details, PSNR tends to be lower. In contrast with VSR-DUF, our focus is to fuse the missing details to the target frame. However, if in some cases we generate sharper pattern than GT, this causes lower SSIM. This phenomenon mainly can be observed in the Vid4 test set.
Table 9 shows the results on Vimeo-90k. RBPN/6-PF outperforms VSR-DUF by a large margin. RBPN/6-PF gets higher PSNR by 1.22 dB, 1.44 dB, and 2.54 dB than VSR-DUF on, respectively, slow, medium, and fast motion. It can be seen that RBPN is able to preserve different temporal scale. RBPN achieves the highest gap relative to prior work on fast motion. Even with reduced amount of temporal context available, RBPN/3-P (using only 3 extra frames) does better than previous methods like VSR-DUF using the full 6-extra frame context. RBPN/3-P get higher PSNR by 0.77 dB, 0.82 dB, and 2 dB than VSR-DUF on slow, medium, and fast motion, respectively.
Figure 14 shows qualitative results on Vimeo-90k. RBPN/6-PF obtains reconstruction that appears most similar to the GT, more pleasing and sharper than reconstructions with other methods. We have highlighted regions in which this is particularly notable.
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“Calendar” | (a) Bicubic | (b) DBPN [8] | (c) VSR [18] | (d) VESPCN [2] | (e) [25] |
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(f) DRDVSR [30] | (g) FRVSR [27] | (h) VSR-DUF [16] | (i) RBPN/6-PF | (j) GT | |
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5 Conclusion
We have proposed a novel approach to video super-resolution (VSR) called Recurrent Back-Projection Network (RBPN). It’s a modular architecture, in which temporal and spatial information is collected from video frames surrounding the target frame, combining ideas from single- and multiple-frame super resolution. Temporal context is organized by a recurrent process using the idea of (back)projection, yielding gradual refinement of the high-resolution features used, eventually, to reconstruct the high-resolution target frame. In addition to our technical innovations, we propose a new evaluation protocol for video SR. This protocol allows to differentiate performance of video SR based on magnitude of motion in the input videos. In extensive experiments, we assess the role played by various design choices in the ultimate performance of our approach, and demonstrate that, on a vast majority of thousands of test video sequences, RBPN obtains significantly better performance than existing VSR methods.
Appendix A Additional Experimental Results
a.1 Multiple scale factors
To enrich the evaluation of RBPN, we provide the results for multiple scaling factors (i.e., and ) on Vimeo-90k [34], SPMCS-32 [30], and Vid4 [24] as shown in Table 10. Due to the limitation on other methods, the scores for other methods were copied from the respective publications. RBPN is superior to existing methods on all test sets except the SSIM score on Vid4 in scaling factor . However, note that the difference between the best score (i.e., VSR-DUF) and our score is only 0.001.
Vimeo-90k [34] | SPMCS-32 [30] | Vid4 [24] | ||||
Scale | Algorithm | Slow | Medium | Fast | ||
Bicubic | 34.47/0.939 | 36.96/0.956 | 40.18/0.969 | 32.39/0.919 | 28.43/0.866 | |
DBPN [8] | 39.69/0.973 | 42.33/0.979 | 45.12/0.984 | 37.58/0.966 | 32.30/0.934 | |
2 | VSR [18]* | - | - | - | - | 31.30/0.929 |
DRDVSR [30]* | - | - | - | 36.62/0.960 | - | |
VSR-DUF [16]* | - | - | - | - | 33.73/0.955 | |
RBPN/6 | 40.68/0.978 | 43.65/0.985 | 45.63/0.987 | 39.26/0.977 | 33.73/0.954 | |
Bicubic | 25.81/0.715 | 27.23/0.766 | 29.33/0.816 | 24.23/0.607 | 21.36/0.465 | |
8 | DBPN [8] | 28.40/0.795 | 30.28/0.837 | 32.74/0.872 | 25.70/0.682 | 22.39/0.547 |
RBPN/6 | 28.94/0.809 | 31.35/0.858 | 33.91/0.890 | 26.31/0.708 | 23.04/0.588 |
RBPN/6-S | RBPN/6 | RBPN/6-L | |
---|---|---|---|
PSNR/SSIM | 31.39/0.878 | 31.64/0.883 | 31.58/0.882 |
# of Parameter | 8,538 | 12,771 | 17,619 |
RBPN/6 | ||
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w/ | w/o | |
PSNR/SSIM | 31.57/0.882 | 31.64/0.883 |
a.2 Network size
We observe the performance of RBPN on different network sizes. The “original” RBPN use the same setup as in the main paper. We use DBPN [8] for , and Resnet [10] for , , and . For , we construct three stages using kernel with stride = 4 and pad by 2 pixels. For , , and , we construct five blocks where each block consists of two convolutional layers with kernel with stride = 1 and pad by 1 pixel. The up-sampling layer in and down-sampling layer in use kernel with stride = 4 and pad by 2 pixels. It also uses , and .
RBPN-S uses , , and with three blocks, while RBPN-L uses deeper with six stages. The other setup remain the same. Table 11 shows that RBPN/6 achieves the best performance. The performance of RBPN/6 is reported in detail in the main paper.
a.3 Residual Learning
We also investigate the use of residual learning on RBPN. First, the target frame is interpolated using Bicubic, then RBPN only produces the residual image. Finally, the interpolated and residual images are combined to produce an SR image. Unfortunately, the current hyper-parameters show that residual learning is not effective to improve RBPN as shown in Table 12.
a.4 Complexity Analysis
We report computational time, no. of parameter, and no. of FLOPS of our proposal (and competition) in Table 13.
a.5 Additional Qualitative Results
Here, we show additional results on several test sets and scaling factors. Figures 12, 13, and 14 show qualitative results for the scaling factor on Vid4 [24], SPMCS-32 [30], and Vimeo-90k [34], respectively. RBPN/6-PF obtains reconstruction that appears most similar to the GT, more pleasing and sharper than reconstructions with other methods. We have highlighted regions in which this is particularly notable.
We also provide the results on a larger scaling factor (i.e., ) in Fig. 15. However, no results were provided by other methods on , so we only compare ours with DBPN and Bicubic. It shows that RBPN/6 successfully generates the best results.
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“City” | (a) Bicubic | (b) DBPN [8] | (c) VSR [18] | (d) VESPCN [2] | (e) [25] |
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(f) DRDVSR [30] | (g) FRVSR [27] | (h) VSR-DUF [16] | (i) RBPN/6-PF | (j) GT | |
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“Calendar” | (a) Bicubic | (b) DBPN [8] | (c) VSR [18] | (d) VESPCN [2] | (e) [25] |
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(f) DRDVSR [30] | (g) FRVSR [27] | (h) VSR-DUF [16] | (i) RBPN/6-PF | (j) GT |
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(a) DBPN [8] | (b) DRDVSR [30] | (c) VSR-DUF [16] | (d) RBPN/6-PF | (e) GT |
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(a) Bicubic |
(b) TOFlow [34] | (c) VSR-DUF [16] | (d) RBPN/3-P | (e) RBPN/6-PF | (f) GT |
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(a) LR |
(b) Bicubic | (c) DBPN [8] | (d) RBPN/6 | (e) GT |
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