Real-time volumetric rendering of dynamic humans

03/21/2023
by   Ignacio Rocco, et al.
0

We present a method for fast 3D reconstruction and real-time rendering of dynamic humans from monocular videos with accompanying parametric body fits. Our method can reconstruct a dynamic human in less than 3h using a single GPU, compared to recent state-of-the-art alternatives that take up to 72h. These speedups are obtained by using a lightweight deformation model solely based on linear blend skinning, and an efficient factorized volumetric representation for modeling the shape and color of the person in canonical pose. Moreover, we propose a novel local ray marching rendering which, by exploiting standard GPU hardware and without any baking or conversion of the radiance field, allows visualizing the neural human on a mobile VR device at 40 frames per second with minimal loss of visual quality. Our experimental evaluation shows superior or competitive results with state-of-the art methods while obtaining large training speedup, using a simple model, and achieving real-time rendering.

READ FULL TEXT

page 1

page 6

page 8

page 13

research
02/23/2023

Learning Neural Volumetric Representations of Dynamic Humans in Minutes

This paper addresses the challenge of quickly reconstructing free-viewpo...
research
12/19/2021

HVTR: Hybrid Volumetric-Textural Rendering for Human Avatars

We propose a novel neural rendering pipeline, Hybrid Volumetric-Textural...
research
11/22/2022

Instant Volumetric Head Avatars

We present Instant Volumetric Head Avatars (INSTA), a novel approach for...
research
04/13/2023

Representing Volumetric Videos as Dynamic MLP Maps

This paper introduces a novel representation of volumetric videos for re...
research
12/12/2022

Neural Assets: Volumetric Object Capture and Rendering for Interactive Environments

Creating realistic virtual assets is a time-consuming process: it usuall...
research
08/15/2023

Relightable and Animatable Neural Avatar from Sparse-View Video

This paper tackles the challenge of creating relightable and animatable ...
research
01/26/2022

An Attempt of Adaptive Heightfield Rendering with Complex Interpolants Using Ray Casting

In this technical report, we document our attempt to visualize adaptive ...

Please sign up or login with your details

Forgot password? Click here to reset