Qsmodels: ASP Planning in Interactive Gaming Environment

05/27/2015 ∙ by Luca Padovani, et al. ∙ PanLab Uni Messina Università degli Studi di Milano 0

Qsmodels is a novel application of Answer Set Programming to interactive gaming environment. We describe a software architecture by which the behavior of a bot acting inside the Quake 3 Arena can be controlled by a planner. The planner is written as an Answer Set Program and is interpreted by the Smodels solver.

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References

  • [1] C. Baral, 2003. Knowledge Representation, Reasoning and Declarative Problem Solving. Cambridge University Press.
  • [2] C. Baral M. Gelfond and A. Provetti, 1997. Representing Actions: Laws, Observations and Hypotheses. Journal of Logic Programming, 31(1-3).
  • [3] L. Padovani, 2004. Answer Set Programming in Interactive Gaming Environment. Graduation project in Informatics (in Italian). University of Milan. Available from http://mag.usr.dsi.unimi.it/
  • [4] Web location of the smodels solver:
    http://www.tcs.hut.fi/Software/smodels/