Programs as Polypeptides

06/04/2015
by   Lance R. Williams, et al.
0

We describe a visual programming language for defining behaviors manifested by reified actors in a 2D virtual world that can be compiled into programs comprised of sequences of combinators that are themselves reified as actors. This makes it possible to build programs that build programs from components of a few fixed types delivered by diffusion using processes that resemble chemistry as much as computation.

READ FULL TEXT

page 1

page 2

page 3

page 4

research
07/09/2017

Generation and analysis of lamplighter programs

We consider a programming language based on the lamplighter group that u...
research
02/10/2012

Visual definition of procedures for automatic virtual scene generation

With more and more digital media, especially in the field of virtual rea...
research
06/15/2012

A Dynamic Programming Algorithm for Inference in Recursive Probabilistic Programs

We describe a dynamic programming algorithm for computing the marginal d...
research
05/22/2019

Scientific Programs Imply Uncertainty. Results Expected and Unexpected

Science and engineering have requests for a wide variety of programs, bu...
research
08/07/2020

Cons-free Programs and Complexity Classes between LOGSPACE and PTIME

Programming language concepts are used to give some new perspectives on ...
research
05/26/2020

Understanding Lua's Garbage Collection – Towards a Formalized Static Analyzer

We provide the semantics of garbage collection (GC) for the Lua programm...
research
11/09/2021

Programming for All: Understanding the Nature of Programs

Computer programs are part of our daily life, we use them, we provide th...

Please sign up or login with your details

Forgot password? Click here to reset