Potential Games Design Using Local Information

07/16/2018
by   Changxi Li, et al.
0

Consider a multiplayer game, and assume a system level objective function, which the system wants to optimize, is given. This paper aims at accomplishing this goal via potential game theory when players can only get part of other players' information. The technique is designing a set of local information based utility functions, which guarantee that the designed game is potential, with the system level objective function its potential function. First, the existence of local information based utility functions can be verified by checking whether the corresponding linear equations have a solution. Then an algorithm is proposed to calculate the local information based utility functions when the utility design equations have solutions. Finally, consensus problem of multiagent system is considered to demonstrate the effectiveness of the proposed design procedure.

READ FULL TEXT

page 1

page 2

page 3

page 4

research
03/09/2023

Robust Social Welfare Maximization via Information Design in Linear-Quadratic-Gaussian Games

Information design in an incomplete information game includes a designer...
research
12/22/2020

Information Leakage Games: Exploring Information as a Utility Function

A common goal in the areas of secure information flow and privacy is to ...
research
10/10/2020

Smoothing Game

We want to introduce another smoothing approach by treating each geometr...
research
10/18/2021

Game Redesign in No-regret Game Playing

We study the game redesign problem in which an external designer has the...
research
01/07/2019

Price-Coupling Games and the Generation Expansion Planning Problem

In this paper, we introduce and study a class of games called price-coup...
research
06/23/2021

Weighted and Near Weighted Potential Games with Application to Game Theoretic Control

An algorithm is proposed to verify whether a finite game is a weighted p...
research
09/21/2018

A Graphical Bayesian Game for Secure Sensor Activation in Internet of Battlefield Things

In this paper, the problem of secure sensor activation is studied for an...

Please sign up or login with your details

Forgot password? Click here to reset