Porting WarpX to GPU-accelerated platforms

01/28/2021
by   A. Myers, et al.
0

WarpX is a general purpose electromagnetic particle-in-cell code that was originally designed to run on many-core CPU architectures. We describe the strategy followed to allow WarpX to use the GPU-accelerated nodes on OLCF's Summit supercomputer, a strategy we believe will extend to the upcoming machines Frontier and Aurora. We summarize the challenges encountered, lessons learned, and give current performance results on a series of relevant benchmark problems.

READ FULL TEXT

page 1

page 2

page 3

page 4

research
08/10/2020

sputniPIC: an Implicit Particle-in-Cell Code for Multi-GPU Systems

Large-scale simulations of plasmas are essential for advancing our under...
research
09/16/2019

Bonsai-SPH: A GPU accelerated astrophysical Smoothed Particle Hydrodynamics code

We present the smoothed-particle hydrodynamics simulation code, Bonsai-S...
research
12/22/2022

Kokkos-Based Implementation of MPCD on Heterogeneous Nodes

The Kokkos based library Cabana, which has been developed in the Co-desi...
research
11/06/2017

Simple and efficient GPU parallelization of existing H-Matrix accelerated BEM code

In this paper, we demonstrate how GPU-accelerated BEM routines can be us...
research
12/10/2021

GPU-accelerated image alignment for object detection in industrial applications

This research proposes a practical method for detecting featureless obje...
research
11/19/2019

Evaluation of performance portability frameworks for the implementation of a particle-in-cell code

This paper reports on an in-depth evaluation of the performance portabil...
research
08/09/2021

Preparing for Performance Analysis at Exascale

Performance tools for emerging heterogeneous exascale platforms must add...

Please sign up or login with your details

Forgot password? Click here to reset