Point systems in Games for Health: A bibliometric scoping study

02/15/2018
by   Peter Kokol, et al.
0

Very few details about point systems used in games for health are reported in scientific literature. To shed some light on this topic a bibliometric study, analyzing the papers containing terms related to games for health and point systems was performed and a mini taxonomy was derived. The search string game* AND health AND (point* OR score) AND system* in a Scopus bibliographic database was used to produce the corpus. We limited the search to articles, reviews and conference papers written in English and to topics related to medical, health and social subjects. The corpus papers abstracts and titles were analysed by VOSviewer and a scientific landscape was generated. The search resulted in a corpus consisting of 354 papers. The derived taxonomy contains three objects; video games, serious games and educational games. The biblimetric mapping and taxonomy revealed some interesting conclusions: (1) the video games have mostly negative effects on health, (2) the serious games might have both a direct positive health effects on users and also indirect effects by improved competencies of health professionals, and (3) the research is concerned not only to computer based educational games, but also to traditional table games and sporting games. Based on the derived taxonomy we can conclude that point systems should reward physical activity and healthy living style and punish sedentary activities.

READ FULL TEXT

page 1

page 2

page 3

page 4

research
03/07/2019

Engaging Users with Educational Games: The Case of Phishing

Phishing continues to be a difficult problem for individuals and organis...
research
07/17/2023

Design and Execution Challenges for Cybersecurity Serious Games: An Overview

Serious games are increasingly being used in cybersecurity education to ...
research
04/10/2021

Assessing and Supplying the Health of Videos Games via Formal Semantics

Video games, just like any other media have both explicit and implicit m...
research
03/01/2021

The Healthy States of America: Creating a Health Taxonomy with Social Media

Since the uptake of social media, researchers have mined online discussi...
research
10/28/2021

Using Text Analytics for Health to Get Meaningful Insights from a Corpus of COVID Scientific Papers

Since the beginning of COVID pandemic, there have been around 700000 sci...
research
09/15/2019

Pathos in Play: How Game Designers Evoke Negative Emotions

Much in the same way that people enjoy, from time to time, the pathos of...
research
10/17/2022

Jo Wilder and the Capitol Case: A taxonomy of uses for a historical inquiry game in 4th grade Classrooms in Wisconsin

In this paper, we study the various ways 3rd-5th grade educators in Wisc...

Please sign up or login with your details

Forgot password? Click here to reset