Perspective picture from Visual Sphere: a new approach to image rasterization
In this paper alternative method for real-time 3D model rasterization is given. Surfaces are drawn in perspective-map space which acts as a virtual camera lens. It can render single-pass 360 angle of view (AOV) image of unlimited shape, view-directions count and unrestrained projection geometry complexity (e.g. direct lens distortion, projection mapping, curvilinear perspective), natively aliasing-free. In conjunction to perspective vector map, visual-sphere perspective model is proposed. A model capable of combining pictures from sources previously incompatible, like fish-eye camera and wide-angle lens picture. More so, method is proposed for measurement and simulation of a real optical system variable no-parallax point (NPP). This study also explores philosophical and historical aspects of picture perception and presents a guide for perspective design.
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