Partitioned Matching Games for International Kidney Exchange
We introduce partitioned matching games as a suitable model for international kidney exchange programmes, where in each round the total number of available kidney transplants needs to be distributed amongst the participating countries in a "fair" way. A partitioned matching game (N,v) is defined on a graph G=(V,E) with an edge weighting w and a partition V=V_1 ∪…∪ V_n. The player set is N = {1, …, n}, and player p ∈ N owns the vertices in V_p. The value v(S) of a coalition S ⊆ N is the maximum weight of a matching in the subgraph of G induced by the vertices owned by the players in S. If |V_p|=1 for all p∈ N, then we obtain the classical matching game. Let c=max{|V_p| | 1≤ p≤ n} be the width of (N,v). We prove that checking core non-emptiness is polynomial-time solvable if c≤ 2 but co-NP-hard if c≤ 3. We do this via pinpointing a relationship with the known class of b-matching games and completing the complexity classification on testing core non-emptiness for b-matching games. With respect to our application, we prove a number of complexity results on choosing, out of possibly many optimal solutions, one that leads to a kidney transplant distribution that is as close as possible to some prescribed fair distribution.
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