Organic Building Generation in Minecraft

06/11/2019
by   Michael Cerny Green, et al.
0

This paper presents a method for generating floor plans for structures in Minecraft (Mojang 2009). Given a 3D space, it will auto-generate a building to fill that space using a combination of constrained growth and cellular automata. The result is a series of organic-looking buildings complete with rooms, windows, and doors connecting them. The method is applied to the Generative Design in Minecraft (GDMC) competition to auto-generate buildings in Minecraft, and the results are discussed.

READ FULL TEXT

page 2

page 3

page 4

page 5

page 6

research
11/26/2012

A Novel Algorithm for Real-time Procedural Generation of Building Floor Plans

Real-time generation of natural-looking floor plans is vital in games wi...
research
03/03/2023

Building Floorspace in China: A Dataset and Learning Pipeline

This paper provides the first milestone in measuring the floor space of ...
research
05/21/2022

eBIM-GNN : Fast and Scalable energy analysis through BIMs and Graph Neural Networks

Building Information Modeling has been used to analyze as well as increa...
research
07/19/2023

Generating Redstone Style Cities in Minecraft

Procedurally generating cities in Minecraft provides players more divers...
research
08/17/2017

Enabling Self-aware Smart Buildings by Augmented Reality

Conventional HVAC control systems are usually incognizant of the physica...
research
06/02/2023

Automatic Reconstruction of Semantic 3D Models from 2D Floor Plans

Digitalization of existing buildings and the creation of 3D BIM models f...
research
05/22/2023

EINCASM: Emergent Intelligence in Neural Cellular Automaton Slime Molds

This paper presents EINCASM, a prototype system employing a novel framew...

Please sign up or login with your details

Forgot password? Click here to reset