On the Optical Accuracy of the Salvator Mundi

12/07/2019
by   Marco, et al.
0

A debate in the scientific literature has arisen regarding whether the orb depicted in Salvator Mundi, which has been attributed by some experts to Leonardo da Vinci, was rendered in a optically faithful manner or not. Some hypothesize that it was solid crystal while others hypothesize that it was hollow, with competing explanations for its apparent lack of background distortion and its three white spots. In this paper, we study the optical accuracy of the Salvator Mundi using physically based rendering, a sophisticated computer graphics tool that produces optically accurate images by simulating light transport in virtual scenes. We created a virtual model of the composition centered on the translucent orb in the subject's hand. By synthesizing images under configurations that vary illuminations and orb material properties, we tested whether it is optically possible to produce an image that renders the orb similarly to how it appears in the painting. Our experiments show that an optically accurate rendering qualitatively matching that of the painting is indeed possible using materials, light sources, and scientific knowledge available to Leonardo da Vinci circa 1500. We additionally tested alternative theories regarding the composition of the orb, such as that it was a solid calcite ball, which provide empirical evidence that such alternatives are unlikely to produce images similar to the painting, and that the orb is instead hollow.

READ FULL TEXT

page 11

page 12

page 13

page 14

page 15

research
08/26/2020

Test Scene Design for Physically Based Rendering

Physically based rendering is a discipline in computer graphics which ai...
research
12/09/2019

Spectral domain decomposition method for physically-based rendering of Royaumont abbey

In the context of a virtual reconstitution of the destroyed Royaumont ab...
research
09/28/2018

Inverse Transport Networks

We introduce inverse transport networks as a learning architecture for i...
research
05/12/2021

Deep Graphics Encoder for Real-Time Video Makeup Synthesis from Example

While makeup virtual-try-on is now widespread, parametrizing a computer ...
research
09/29/2011

A Survey of Ocean Simulation and Rendering Techniques in Computer Graphics

This paper presents a survey of ocean simulation and rendering methods i...
research
11/22/2018

BRDF Estimation of Complex Materials with Nested Learning

The estimation of the optical properties of a material from RGB-images i...
research
04/26/2019

Single Image Reflection Removal with Physically-based Rendering

Recently, deep learning based single image reflection separation methods...

Please sign up or login with your details

Forgot password? Click here to reset