On One-Round Discrete Voronoi Games

02/25/2019
by   Mark de Berg, et al.
0

Let V be a multiset of n points in R^d, which we call voters, and let k≥ 1 and ℓ≥ 1 be two given constants. We consider the following game, where two players P and Q compete over the voters in V: First, player P selects k points in R^d, and then player Q selects ℓ points in R^d. Player P wins a voter v∈ V iff dist(v,P) ≤dist(v,Q), where dist(v,P) := _p∈ Pdist(v,p) and dist(v,Q) is defined similarly. Player P wins the game if he wins at least half the voters. The algorithmic problem we study is the following: given V, k, and ℓ, how efficiently can we decide if player P has a winning strategy, that is, if P can select his k points such that he wins the game no matter where Q places her points. Banik et al. devised a singly-exponential algorithm for the game in R^1, for the case k=ℓ. We improve their result by presenting the first polynomial-time algorithm for the game in R^1. Our algorithm can handle arbitrary values of k and ℓ. We also show that if d≥ 2, deciding if player P has a winning strategy is Σ_2^P-hard when k and ℓ are part of the input. Finally, we prove that for any dimension d, the problem is contained in the complexity class ∃∀R, and we give an algorithm that works in polynomial time for fixed k and ℓ.

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