On Measuring the Impact of Human Actions in the Machine Learning of a Board Game's Playing Policies

11/30/2006
by   Dimitris Kalles, et al.
0

We investigate systematically the impact of human intervention in the training of computer players in a strategy board game. In that game, computer players utilise reinforcement learning with neural networks for evolving their playing strategies and demonstrate a slow learning speed. Human intervention can significantly enhance learning performance, but carry-ing it out systematically seems to be more of a problem of an integrated game development environment as opposed to automatic evolutionary learning.

READ FULL TEXT

page 1

page 2

page 3

page 4

research
10/16/2018

At Human Speed: Deep Reinforcement Learning with Action Delay

There has been a recent explosion in the capabilities of game-playing ar...
research
11/05/2009

Examples as Interaction: On Humans Teaching a Computer to Play a Game

This paper reviews an experiment in human-computer interaction, where in...
research
02/04/2014

Analysis of Watson's Strategies for Playing Jeopardy!

Major advances in Question Answering technology were needed for IBM Wats...
research
01/22/2014

GGP with Advanced Reasoning and Board Knowledge Discovery

Quality of General Game Playing (GGP) matches suffers from slow state-sw...
research
06/19/2022

The Game of Tumbleweed is PSPACE-complete

Tumbleweed is a popular two-player perfect-information new territorial g...
research
11/17/2017

Learning to Play Othello with Deep Neural Networks

Achieving superhuman playing level by AlphaGo corroborated the capabilit...
research
06/13/2021

The Impact of Irrational Behaviours in the Optional Prisoner's Dilemma with Game-Environment Feedback

In the optional prisoner's dilemma (OPD), players can choose to cooperat...

Please sign up or login with your details

Forgot password? Click here to reset