DeepAI AI Chat
Log In Sign Up

On Designing GPU Algorithms with Applications to Mesh Refinement

07/01/2020
by   Zhenghai Chen, et al.
0

We present a set of rules to guide the design of GPU algorithms. These rules are grounded on the principle of reducing waste in GPU utility to achieve good speed up. In accordance to these rules, we propose GPU algorithms for 2D constrained, 3D constrained and 3D Restricted Delaunay refinement problems respectively. Our algorithms take a 2D planar straight line graph (PSLG) or 3D piecewise linear complex (PLC) 𝒢 as input, and generate quality meshes conforming or approximating to 𝒢. The implementation of our algorithms shows that they are the first to run an order of magnitude faster than current state-of-the-art counterparts in sequential and parallel manners while using similar numbers of Steiner points to produce triangulations of comparable qualities. It thus reduces the computing time of mesh refinement from possibly hours to a few seconds or minutes for possible use in interactive graphics applications.

READ FULL TEXT
03/07/2019

Computing Three-dimensional Constrained Delaunay Refinement Using the GPU

We propose the first GPU algorithm for the 3D triangulation refinement p...
05/03/2021

A 3D Advancing-Front Delaunay Mesh Refinement Algorithm

I present a 3D advancing-front mesh refinement algorithm that generates ...
01/10/2021

Implementation of Polygonal Mesh Refinement in MATLAB

We present a simple and efficient MATLAB implementation of the local ref...
08/08/2018

Accelerating wave-propagation algorithms with adaptive mesh refinement using the Graphics Processing Unit (GPU)

Clawpack is a library for solving nonlinear hyperbolic partial different...
06/03/2016

Conforming restricted Delaunay mesh generation for piecewise smooth complexes

A Frontal-Delaunay refinement algorithm for mesh generation in piecewise...
08/04/2018

A 2D Advancing-Front Delaunay Mesh Refinement Algorithm

I present a generalization of Chew's first algorithm for Delaunay mesh r...
12/13/2012

Single-Pass GPU-Raycasting for Structured Adaptive Mesh Refinement Data

Structured Adaptive Mesh Refinement (SAMR) is a popular numerical techni...