DeepAI AI Chat
Log In Sign Up

Off The Beaten Lane: AI Challenges In MOBAs Beyond Player Control

by   Michael Cook, et al.

MOBAs represent a huge segment of online gaming and are growing as both an eSport and a casual genre. The natural starting point for AI researchers interested in MOBAs is to develop an AI to play the game better than a human - but MOBAs have many more challenges besides adversarial AI. In this paper we introduce the reader to the wider context of MOBA culture, propose a range of challenges faced by the community today, and posit concrete AI projects that can be undertaken to begin solving them.


page 2

page 4


The Diagrammatic AI Language (DIAL): Version 0.1

Currently, there is no consistent model for visually or formally represe...

The NPC AI of The Last of Us: A case study

The Last of Us is a game focused on stealth, companionship and strategy....

A Game AI Competition to foster Collaborative AI research and development

Game AI competitions are important to foster research and development on...

(When) Is Truth-telling Favored in AI Debate?

For some problems, humans may not be able to accurately judge the goodne...

AI in arbitrary world

In order to build AI we have to create a program which copes well in an ...

Exploring AI Futures Through Role Play

We present an innovative methodology for studying and teaching the impac...

AI-powered tiebreak mechanisms: An application to chess

In this paper, we propose that AI systems serve as a judge in the event ...