Nudging the Particle Filter
We investigate a new sampling scheme to improve the performance of particle filters in scenarios where either (a) there is a significant mismatch between the assumed model dynamics and the actual system producing the available observations, or (b) the system of interest is high dimensional and the posterior probability tends to concentrate in relatively small regions of the state space. The proposed scheme generates nudged particles, i.e., subsets of particles which are deterministically pushed towards specific areas of the state space where the likelihood is expected to be high, an operation known as nudging in the geophysics literature. This is a device that can be plugged into any particle filtering scheme, as it does not involve modifications in the classical algorithmic steps of sampling, computation of weights, and resampling. Since the particles are modified, but the importance weights do not account for this modification, the use of nudging leads to additional bias in the resulting estimators. However, we prove analytically that particle filters equipped with the proposed device still attain asymptotic convergence (with the same error rates as conventional particle methods) as long as the nudged particles are generated according to simple and easy-to-implement rules. Finally, we show numerical results that illustrate the improvement in performance and robustness that can be attained using the proposed scheme. In particular, we show the results of computer experiments involving misspecified Lorenz 63 model, object tracking with misspecified models, and a large dimensional Lorenz 96 chaotic model. For the examples we have investigated, the new particle filter outperforms conventional algorithms empirically, while it has only negligible computational overhead.
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