Novel Information-theoretic Game-theoretical Insights to Broadcasting in Internet-of-UAVs

01/05/2022
by   Makan Zamanipour, et al.
0

For the Internet-of-unmanned aerial vehicles (UAVs) some challenges in broadcasting and from new points of view are explored. In this paper, first, we investigate a single broadcast transceiver. From a control of noisy-channel viewpoint, we consider: (i) Alice sends 𝒳 to Bob as more efficient as possible while she wishes Bob not to get access to the private message 𝒮 regarding the correlation between 𝒮 and 𝒳 - i.e., Alice purposefully sends a turbulent-flow of the information to Bob; and (ii) where (Θ_1;Θ_2 ) is the control-action-pair which actualise a pursuit-Evasion. We consider dissipativity in our system due to the memory effect relating to the previous states. We thus propose a federated-learning based Blahut-Arimoto algorithm while a 2-D dissipativity-theoretic continuous-Mean-Field-Game (MFG) is proposed with regard to (w.r.t.) a joint probability-distribution-function (PDF) of the population distribution - relating to a continuous-control-law. We also analyse what if Alice is owed to multiple Bobs in a multi-user scenario which we apply a bankruptcy based 3-level nested game for.

READ FULL TEXT

Please sign up or login with your details

Forgot password? Click here to reset
Success!
Error Icon An error occurred

Sign in with Google

×

Use your Google Account to sign in to DeepAI

×

Consider DeepAI Pro