Navigating a maze differently - a user study

05/23/2018
by   Aryabrata Basu, et al.
0

Navigating spaces is an embodied experience that all human beings undergo. These experiences can vary from rescue workers trying to save people from natural disasters; a tourist finding their way to the nearest coffee shop, or a gamer solving a maze. Virtual Reality (VR) allows these experiences and more to be simulated in a controlled virtual environment (VE).Traditionally, VR experiences have been deployed using Head-mounted displays (HMD) with powerful computers rendering the graphical content of the Virtual environment (VE); however, user input has been facilitated using an array of human interface devices (HID) including Keyboards, Mouses, Trackballs, Touchscreens, Joysticks, Gamepads, Motion detecting cameras and Webcams. Some of these HIDs have also been introduced for non-immersive video games and general computing. Due to this fact, a subset of VR users has greater familiarity than others in using these HIDs. VR experiences that utilize Gamepads (controllers) to navigate VEs introduce a bias towards usability among VR users previously exposed to video-gaming. This article presents a VR framework/experimental design to expose the usability bias among VR users using their experiential trajectory data and qualitative user feedback. Furthermore, we were able to show a normalizing effect in user behavior when exploring virtual environments using pure VR interface over a non-VR interface.

READ FULL TEXT

page 2

page 3

page 4

page 8

research
01/18/2022

VibroWeight: Simulating Weight and Center of Gravity Changes of Objects in Virtual Reality for Enhanced Realism

Haptic feedback in virtual reality (VR) allows users to perceive the phy...
research
09/15/2020

CoVR: A Large-Scale Force-Feedback Robotic Interface for Non-Deterministic Scenarios in VR

We present CoVR, a novel robotic interface providing strong kinesthetic ...
research
03/14/2023

VR Haptics at Home: Repurposing Everyday Objects and Environment for Casual and On-Demand VR Haptic Experiences

This paper introduces VR Haptics at Home, a method of repurposing everyd...
research
10/03/2019

iVRNote: Design, Creation and Evaluation of an Interactive Note-Taking Interface for Study and Reflection in VR Learning Environments

In this contribution, we design, implement and evaluate the pedagogical ...
research
12/11/2021

UrbanRama: Navigating Cities in Virtual Reality

Exploring large virtual environments, such as cities, is a central task ...
research
04/08/2023

Modular 3D Interface Design for Accessible VR Applications

Designed with an accessible first design approach, the presented paper d...
research
04/11/2018

Measurement of exceptional motion in VR video contents for VR sickness assessment using deep convolutional autoencoder

This paper proposes a new objective metric of exceptional motion in VR v...

Please sign up or login with your details

Forgot password? Click here to reset