Nash Equilibrium in Smoothed Polynomial Time for Network Coordination Games

09/07/2018
by   Shant Boodaghians, et al.
0

Extensive work in the last two decades has led to deep insights into the worst case complexity of computing Nash equilibria (NE). However, largely negative results have raised the need for beyond worst-case analysis of these problems. In this paper, we study the smoothed complexity of finding pure NE in Network Coordination Games, a PLS-complete problem in the worst case. First, we prove (quasi-) polynomial smoothed complexity when the underlying game graph is an (arbitrary) complete graph, and every player has constantly many strategies. To the best of our knowledge, ours is the first smoothed efficient algorithm for a Nash equilibrium problem that is hard in the worst case. We note that the complete graph case is reminiscent of perturbing all parameters, a common assumption in almost all known smoothed efficient analysis. Second, we define a notion of smoothness-preserving reduction among search problems, and obtain reductions from 2-strategy network coordination games to local-max-cut, and from k-strategy games (with arbitrary k) to local-max-cut up to two flips. The former, together with the known smoothed efficient algorithm for the local-max-cut problem, gives an alternate efficient smoothed algorithm for the 2-strategy games. This notion of reduction may be utilized to extend smoothed efficient algorithms from one problem to another. For the first set of results, we develop techniques to analyze the probability of a slow increase in potential during the better-response algorithm for a perturbed game, by building on and significantly extending the recent approaches for smoothed analysis of local-max-cut [ER'14,ABPW'17]. We note that network coordination games are far more general than local-max-cut since the latter reduces to a 2-strategy case of the former. Our techniques may be of independent interest to perform smoothed analysis of other potential/congestion games.

READ FULL TEXT
research
09/07/2018

Smoothed Efficient Algorithms and Reductions for Network Coordination Games

Worst-case hardness results for most equilibrium computation problems ha...
research
11/14/2022

On the Smoothed Complexity of Combinatorial Local Search

We propose a unifying framework for smoothed analysis of combinatorial l...
research
10/13/2022

Competition among Parallel Contests

We investigate the model of multiple contests held in parallel, where ea...
research
11/20/2019

Node Max-Cut and Computing Equilibria in Linear Weighted Congestion Games

Computing an equilibrium of a game is of central interest in Algorithmic...
research
10/26/2021

Time Complexity Analysis of an Evolutionary Algorithm for approximating Nash Equilibriums

The framework outlined in [arXiv:2010.13024] provides an approximation a...
research
08/04/2017

Routing Games over Time with FIFO policy

We study atomic routing games where every agent travels both along its d...
research
10/22/2018

Coalition Resilient Outcomes in Max k-Cut Games

We investigate strong Nash equilibria in the max k-cut game, where we ar...

Please sign up or login with your details

Forgot password? Click here to reset