Multilevel active registration for kinect human body scans: from low quality to high quality

11/26/2018
by   Zongyi Xu, et al.
0

Registration of 3D human body has been a challenging research topic for over decades. Most of the traditional human body registration methods require manual assistance, or other auxiliary information such as texture and markers. The majority of these methods are tailored for high-quality scans from expensive scanners. Following the introduction of the low-quality scans from cost-effective devices such as Kinect, the 3D data capturing of human body becomes more convenient and easier. However, due to the inevitable holes, noises and outliers in the low-quality scan, the registration of human body becomes even more challenging. To address this problem, we propose a fully automatic active registration method which deforms a high-resolution template mesh to match the low-quality human body scans. Our registration method operates on two levels of statistical shape models: (1) the first level is a holistic body shape model that defines the basic figure of human; (2) the second level includes a set of shape models for every body part, aiming at capturing more body details. Our fitting procedure follows a coarse-to-fine approach that is robust and efficient. Experiments show that our method is comparable with the state-of-the-art methods.

READ FULL TEXT

page 4

page 8

page 9

page 11

research
11/23/2016

3D Menagerie: Modeling the 3D shape and pose of animals

There has been significant work on learning realistic, articulated, 3D m...
research
08/18/2022

TSCom-Net: Coarse-to-Fine 3D Textured Shape Completion Network

Reconstructing 3D human body shapes from 3D partial textured scans remai...
research
03/13/2017

Detailed, accurate, human shape estimation from clothed 3D scan sequences

We address the problem of estimating human pose and body shape from 3D s...
research
07/22/2020

SIZER: A Dataset and Model for Parsing 3D Clothing and Learning Size Sensitive 3D Clothing

While models of 3D clothing learned from real data exist, no method can ...
research
10/26/2020

SHARP 2020: The 1st Shape Recovery from Partial Textured 3D Scans Challenge Results

The SHApe Recovery from Partial textured 3D scans challenge, SHARP 2020,...
research
10/23/2020

3DBooSTeR: 3D Body Shape and Texture Recovery

We propose 3DBooSTeR, a novel method to recover a textured 3D body mesh ...
research
10/17/2018

Learning and Tracking the 3D Body Shape of Freely Moving Infants from RGB-D sequences

Statistical models of the human body surface are generally learned from ...

Please sign up or login with your details

Forgot password? Click here to reset