Multi-view Inverse Rendering for Large-scale Real-world Indoor Scenes

11/18/2022
by   Zhen Li, et al.
0

We present a multi-view inverse rendering method for large-scale real-world indoor scenes that reconstructs global illumination and physically-reasonable SVBRDFs. Unlike previous representations, where the global illumination of large scenes is simplified as multiple environment maps, we propose a compact representation called Texture-based Lighting (TBL). It consists of 3D meshs and HDR textures, and efficiently models direct and infinite-bounce indirect lighting of the entire large scene. Based on TBL, we further propose a hybrid lighting representation with precomputed irradiance, which significantly improves the efficiency and alleviate the rendering noise in the material optimization. To physically disentangle the ambiguity between materials, we propose a three-stage material optimization strategy based on the priors of semantic segmentation and room segmentation. Extensive experiments show that the proposed method outperforms the state-of-the-arts quantitatively and qualitatively, and enables physically-reasonable mixed-reality applications such as material editing, editable novel view synthesis and relighting. The project page is at https://lzleejean.github.io/IRTex.

READ FULL TEXT

page 7

page 8

page 14

page 15

page 17

page 19

page 20

page 21

research
03/14/2022

NeILF: Neural Incident Light Field for Physically-based Material Estimation

We present a differentiable rendering framework for material and lightin...
research
11/15/2022

Deep scene-scale material estimation from multi-view indoor captures

The movie and video game industries have adopted photogrammetry as a way...
research
04/24/2023

TensoIR: Tensorial Inverse Rendering

We propose TensoIR, a novel inverse rendering approach based on tensor f...
research
04/11/2023

Light Sampling Field and BRDF Representation for Physically-based Neural Rendering

Physically-based rendering (PBR) is key for immersive rendering effects ...
research
04/11/2022

Physically Disentangled Representations

State-of-the-art methods in generative representation learning yield sem...
research
10/02/2022

IntrinsicNeRF: Learning Intrinsic Neural Radiance Fields for Editable Novel View Synthesis

We present intrinsic neural radiance fields, dubbed IntrinsicNeRF, that ...
research
11/19/2021

ClevrTex: A Texture-Rich Benchmark for Unsupervised Multi-Object Segmentation

There has been a recent surge in methods that aim to decompose and segme...

Please sign up or login with your details

Forgot password? Click here to reset