Move Evaluation in Go Using Deep Convolutional Neural Networks

12/20/2014
by   Chris J. Maddison, et al.
0

The game of Go is more challenging than other board games, due to the difficulty of constructing a position or move evaluation function. In this paper we investigate whether deep convolutional networks can be used to directly represent and learn this knowledge. We train a large 12-layer convolutional neural network by supervised learning from a database of human professional games. The network correctly predicts the expert move in 55 positions, equalling the accuracy of a 6 dan human player. When the trained convolutional network was used directly to play games of Go, without any search, it beat the traditional search program GnuGo in 97 matched the performance of a state-of-the-art Monte-Carlo tree search that simulates a million positions per move.

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