MOTENS: A Pedagogical Design Model for Serious Cyber Games

10/19/2021
by   Stephen Hart, et al.
0

In the last few years, serious games have become popular, with a consensus of the benefits for teaching cyber security awareness and education. However, there is still a lack of pedagogical driven methodologies and tools to support serious games design to ensure they achieve the learning objectives. This paper proposes MOTENS, a pedagogical model, to design serious cyber games based on the gaps we identified in the current games design models and the lessons learnt from creating a serious tabletop game called Riskio, designed to teach cyber security awareness and education. The MOTENS model has six high-level components. Five components are linked to the games/design mechanics, and one component, `Theory', that supports the design's cognitive principles, including players' motivation. The model is used to design serious cyber games and goes through five stages, from identifying and segmenting target players, steps to creating game mechanics linked to pedagogy instruction and then to testing to create a serious game that is designed to achieve the games learning objectives.

READ FULL TEXT

page 4

page 5

page 6

page 12

research
07/09/2021

SherLOCKED: A Detective-themed Serious Game for Cyber Security Education

Gamification and Serious Games are progressively being used over a host ...
research
05/04/2023

A Serious Game for Simulating Cyberattacks to Teach Cybersecurity

With the rising number of cyberattacks, such as ransomware attacks and c...
research
08/31/2022

Uncovering Visually Impaired Gamers' Preferences for Spatial Awareness Tools Within Video Games

Sighted players gain spatial awareness within video games through sight ...
research
10/11/2017

Involving Users in the Design of a Serious Game for Security Questions Education

When using security questions most users still trade-off security for th...
research
03/04/2021

Epistemic Signaling Games for Cyber Deception with Asymmetric Recognition

This study provides a model of cyber deception with asymmetric recogniti...
research
04/30/2017

Deriving Quests from Open World Mechanics

Open world games present players with more freedom than games with linea...
research
12/23/2019

Visual Feedback for Players of Multi-Level Capture the Flag Games: Field Usability Study

Capture the Flag games represent a popular method of cybersecurity train...

Please sign up or login with your details

Forgot password? Click here to reset