Mobile Learning Game Authoring Tools: Assessment, Synthesis and Proposals

11/29/2018
by   Aous Karoui, et al.
0

Mobile Learning Games (MLGs) show great potential for increasing engagement, creativity and authentic learning. Yet, despite their great potential for education, the use of MLGs by teachers, remains limited. This is partly due to the fact that MLGs are often designed to match a specific learning context, and thus cannot be reusable for other contexts. Therefore, researchers have recently designed various types of MLG authoring tools. However, these authoring tools are not always adapted to non-computer-scientists or non-game-designers. Hence, we propose in this paper to focus on five existing MLG authoring tools, in order to assess their features and usability with the help of five teachers, who are used to organizing educational field trips. In the second part of this paper, we present an approach for designing a MLG authoring tool, based on the lacks identified through the analysis, and tailored to the teachers' different profiles and needs.

READ FULL TEXT

page 1

page 2

page 3

page 4

research
09/27/2017

Educational game design: game elements for promoting engagement

Engagement in educational games, a recently popular academic topic, has ...
research
05/11/2018

Game Design with Pocket Code: Providing a Constructionist Environment for Girls in the School Context

The widespread use of mobile phones is changing how learning takes place...
research
06/29/2020

Gamification and Engagement of Tourists and Residents in Public Transportation

Cities are becoming very congested. There is a need to reduce the number...
research
06/29/2020

Gamification and engagement of tourists and residents in public transportation exploiting location-based technologies

Cities are becoming very congested. There is a need to reduce the number...
research
01/11/2021

A Review of Game-based Mobile E-Learning Applications

This study aims to review and get information on the different mobile ga...
research
12/07/2018

Éléments pour la conception de Jeux Éducatifs sur Mobile

School classrooms are equipped with more and more mobile devices. Howeve...
research
07/05/2017

PlumX As a Potential Tool to Assess the Macroscopic Multidimensional Impact of Books

The main purpose of this macro-study is to shed light on the broad impac...

Please sign up or login with your details

Forgot password? Click here to reset