MOBA: a New Arena for Game AI

05/30/2017
by   Victor Silva, et al.
1

Games have always been popular testbeds for Artificial Intelligence (AI). In the last decade, we have seen the rise of the Multiple Online Battle Arena (MOBA) games, which are the most played games nowadays. In spite of this, there are few works that explore MOBA as a testbed for AI Research. In this paper we present and discuss the main features and opportunities offered by MOBA games to Game AI Research. We describe the various challenges faced along the game and also propose a discrete model that can be used to better understand and explore the game. With this, we aim to encourage the use of MOBA as a novel research platform for Game AI.

READ FULL TEXT

page 2

page 3

page 6

research
02/01/2023

Serious Games and AI: Challenges and Opportunities for Computational Social Science

The video game industry plays an essential role in the entertainment sph...
research
11/15/2021

AI in Games: Techniques, Challenges and Opportunities

With breakthrough of AlphaGo, AI in human-computer game has become a ver...
research
03/04/2021

The Dota 2 Bot Competition

Multiplayer Online Battle Area (MOBA) games are a recent huge success bo...
research
07/04/2023

RaidEnv: Exploring New Challenges in Automated Content Balancing for Boss Raid Games

The balance of game content significantly impacts the gaming experience....
research
05/23/2021

The Social Responsibility of Game AI

Over the last decade we have watched as artificial intelligence has been...
research
01/31/2020

Neural MMO v1.3: A Massively Multiagent Game Environment for Training and Evaluating Neural Networks

Progress in multiagent intelligence research is fundamentally limited by...
research
05/12/2020

A Survey of Behavior Trees in Robotics and AI

Behavior Trees (BTs) were invented as a tool to enable modular AI in com...

Please sign up or login with your details

Forgot password? Click here to reset