Mesh Denoising and Inpainting using the Total Variation of the Normal

12/21/2020 ∙ by Lukas Baumgartner, et al. ∙ 0

In this paper we present a novel approach to solve surface mesh denoising and inpainting problems. The purpose is not only to remove noise while preserving important features such as sharp edges, but also to fill in missing parts of the geometry. A discrete variant of the total variation of the unit normal vector field serves as a regularizing functional to achieve this goal. In order to solve the resulting problem, we present a novel variant of the split Bregman (ADMM) iteration. Numerical examples are included demonstrating the performance of the method with some complex 3D geometries.

READ FULL TEXT
POST COMMENT

Comments

There are no comments yet.

Authors

page 5

page 8

page 9

page 11

page 12

This week in AI

Get the week's most popular data science and artificial intelligence research sent straight to your inbox every Saturday.