Measuring Player's Behaviour Change over Time in Public Goods Game

09/09/2016
by   Polla Fattah, et al.
0

An important issue in public goods game is whether player's behaviour changes over time, and if so, how significant it is. In this game players can be classified into different groups according to the level of their participation in the public good. This problem can be considered as a concept drift problem by asking the amount of change that happens to the clusters of players over a sequence of game rounds. In this study we present a method for measuring changes in clusters with the same items over discrete time points using external clustering validation indices and area under the curve. External clustering indices were originally used to measure the difference between suggested clusters in terms of clustering algorithms and ground truth labels for items provided by experts. Instead of different cluster label comparison, we use these indices to compare between clusters of any two consecutive time points or between the first time point and the remaining time points to measure the difference between clusters through time points. In theory, any external clustering indices can be used to measure changes for any traditional (non-temporal) clustering algorithm, due to the fact that any time point alone is not carrying any temporal information. For the public goods game, our results indicate that the players are changing over time but the change is smooth and relatively constant between any two time points.

READ FULL TEXT

page 1

page 2

page 3

page 4

research
06/17/2021

A Distance-based Separability Measure for Internal Cluster Validation

To evaluate clustering results is a significant part of cluster analysis...
research
07/20/2016

Optimising Rule-Based Classification in Temporal Data

This study optimises manually derived rule-based expert system classific...
research
04/20/2022

Clustering of football players based on performance data and aggregated clustering validity indexes

We analyse football (soccer) player performance data with mixed type var...
research
03/24/2016

Going Out of Business: Auction House Behavior in the Massively Multi-Player Online Game

The in-game economies of massively multi-player online games (MMOGs) are...
research
03/04/2019

Attacking Power Indices by Manipulating Player Reliability

We investigate the manipulation of power indices in TU-cooperative games...
research
06/17/2016

Ground Truth Bias in External Cluster Validity Indices

It has been noticed that some external CVIs exhibit a preferential bias ...
research
12/03/2008

A Novel Clustering Algorithm Based on Quantum Games

Enormous successes have been made by quantum algorithms during the last ...

Please sign up or login with your details

Forgot password? Click here to reset