Measuring Intelligence through Games

09/06/2011
by   Tom Schaul, et al.
0

Artificial general intelligence (AGI) refers to research aimed at tackling the full problem of artificial intelligence, that is, create truly intelligent agents. This sets it apart from most AI research which aims at solving relatively narrow domains, such as character recognition, motion planning, or increasing player satisfaction in games. But how do we know when an agent is truly intelligent? A common point of reference in the AGI community is Legg and Hutter's formal definition of universal intelligence, which has the appeal of simplicity and generality but is unfortunately incomputable. Games of various kinds are commonly used as benchmarks for "narrow" AI research, as they are considered to have many important properties. We argue that many of these properties carry over to the testing of general intelligence as well. We then sketch how such testing could practically be carried out. The central part of this sketch is an extension of universal intelligence to deal with finite time, and the use of sampling of the space of games expressed in a suitably biased game description language.

READ FULL TEXT

page 1

page 2

page 3

page 4

research
06/11/2019

Survey of Artificial Intelligence for Card Games and Its Application to the Swiss Game Jass

In the last decades we have witnessed the success of applications of Art...
research
08/25/2020

Applications of Artificial Intelligence in Live Action Role-Playing Games (LARP)

Live Action Role-Playing (LARP) games and similar experiences are becomi...
research
02/28/2012

One Decade of Universal Artificial Intelligence

The first decade of this century has seen the nascency of the first math...
research
08/31/2020

What is an intelligent system?

The concept of intelligent system has emerged in information technology ...
research
10/06/2020

Chess as a Testing Grounds for the Oracle Approach to AI Safety

To reduce the danger of powerful super-intelligent AIs, we might make th...
research
02/14/2017

Entropy Non-increasing Games for the Improvement of Dataflow Programming

In this article, we introduce a new conception of a family of esport gam...
research
11/05/2019

The Measure of Intelligence

To make deliberate progress towards more intelligent and more human-like...

Please sign up or login with your details

Forgot password? Click here to reset