Mathematical Game Theory

12/03/2020
by   Ulrich Faigle, et al.
0

These lecture notes attempt a mathematical treatment of game theory akin to mathematical physics. A game instance is defined as a sequence of states of an underlying system. This viewpoint unifies classical mathematical models for 2-person and, in particular, combinatorial and zero-sum games as well as models for investing and betting. n-person games are studied with emphasis on notions of utilities, potentials and equilibria, which allows to subsume cooperative games as special cases. The represenation of a game theoretic system in a Hilbert space furthermore establishes a link to the mathematical model of quantum mechancis and general interaction systems.

READ FULL TEXT

page 1

page 2

page 3

page 4

research
06/12/2020

Quantum-over-classical Advantage in Solving Multiplayer Games

We study the applicability of quantum algorithms in computational game t...
research
11/15/2021

ZERO: Playing Mathematical Programming Games

We present ZERO, a modular and extensible C++ library interfacing Mathem...
research
01/18/2021

Transverse Wave: an impartial color-propagation game inspired by Social Influence and Quantum Nim

In this paper, we study a colorful, impartial combinatorial game played ...
research
10/19/2017

Applications of potential theoretic mother bodies in Electrostatics

Any polyhedron accommodates a type of potential theoretic skeleton calle...
research
01/07/2023

Charles Babbage, Ada Lovelace, and the Bernoulli Numbers

This chapter makes needed corrections to an unduly negative scholarly vi...
research
12/06/2019

Tools for Mathematical Ludology

We propose the study of mathematical ludology, which aims to formally in...
research
04/12/2023

Markov chains applied to Parrondo's paradox: The coin tossing problem

Parrondo's paradox was introduced by Juan Parrondo in 1996. In game theo...

Please sign up or login with your details

Forgot password? Click here to reset