MAESTRO: Open-Ended Environment Design for Multi-Agent Reinforcement Learning

03/06/2023
by   Mikayel Samvelyan, et al.
0

Open-ended learning methods that automatically generate a curriculum of increasingly challenging tasks serve as a promising avenue toward generally capable reinforcement learning agents. Existing methods adapt curricula independently over either environment parameters (in single-agent settings) or co-player policies (in multi-agent settings). However, the strengths and weaknesses of co-players can manifest themselves differently depending on environmental features. It is thus crucial to consider the dependency between the environment and co-player when shaping a curriculum in multi-agent domains. In this work, we use this insight and extend Unsupervised Environment Design (UED) to multi-agent environments. We then introduce Multi-Agent Environment Design Strategist for Open-Ended Learning (MAESTRO), the first multi-agent UED approach for two-player zero-sum settings. MAESTRO efficiently produces adversarial, joint curricula over both environments and co-players and attains minimax-regret guarantees at Nash equilibrium. Our experiments show that MAESTRO outperforms a number of strong baselines on competitive two-player games, spanning discrete and continuous control settings.

READ FULL TEXT

page 3

page 8

page 16

page 17

page 23

page 24

page 25

page 26

research
09/29/2021

Untangling Braids with Multi-agent Q-Learning

We use reinforcement learning to tackle the problem of untangling braids...
research
02/16/2021

Quantifying environment and population diversity in multi-agent reinforcement learning

Generalization is a major challenge for multi-agent reinforcement learni...
research
05/20/2022

Self-Paced Multi-Agent Reinforcement Learning

Curriculum reinforcement learning (CRL) aims to speed up learning of a t...
research
02/13/2023

Inferring Player Location in Sports Matches: Multi-Agent Spatial Imputation from Limited Observations

Understanding agent behaviour in Multi-Agent Systems (MAS) is an importa...
research
08/06/2021

Semantic Tracklets: An Object-Centric Representation for Visual Multi-Agent Reinforcement Learning

Solving complex real-world tasks, e.g., autonomous fleet control, often ...
research
02/27/2020

Learning to Resolve Alliance Dilemmas in Many-Player Zero-Sum Games

Zero-sum games have long guided artificial intelligence research, since ...
research
05/04/2023

Stackelberg Games for Learning Emergent Behaviors During Competitive Autocurricula

Autocurricular training is an important sub-area of multi-agent reinforc...

Please sign up or login with your details

Forgot password? Click here to reset