Learning Generative Deception Strategies in Combinatorial Masking Games

09/23/2021
by   Junlin Wu, et al.
0

Deception is a crucial tool in the cyberdefence repertoire, enabling defenders to leverage their informational advantage to reduce the likelihood of successful attacks. One way deception can be employed is through obscuring, or masking, some of the information about how systems are configured, increasing attacker's uncertainty about their targets. We present a novel game-theoretic model of the resulting defender-attacker interaction, where the defender chooses a subset of attributes to mask, while the attacker responds by choosing an exploit to execute. The strategies of both players have combinatorial structure with complex informational dependencies, and therefore even representing these strategies is not trivial. First, we show that the problem of computing an equilibrium of the resulting zero-sum defender-attacker game can be represented as a linear program with a combinatorial number of system configuration variables and constraints, and develop a constraint generation approach for solving this problem. Next, we present a novel highly scalable approach for approximately solving such games by representing the strategies of both players as neural networks. The key idea is to represent the defender's mixed strategy using a deep neural network generator, and then using alternating gradient-descent-ascent algorithm, analogous to the training of Generative Adversarial Networks. Our experiments, as well as a case study, demonstrate the efficacy of the proposed approach.

READ FULL TEXT
research
07/28/2020

On the Characterization of Saddle Point Equilibrium for Security Games with Additive Utility

In this work, we investigate a security game between an attacker and a d...
research
07/10/2020

Exponential Convergence of Gradient Methods in Concave Network Zero-sum Games

Motivated by Generative Adversarial Networks, we study the computation o...
research
12/02/2017

GANGs: Generative Adversarial Network Games

Generative Adversarial Networks (GAN) have become one of the most succes...
research
08/04/2021

Semi-supervised Conditional GAN for Simultaneous Generation and Detection of Phishing URLs: A Game theoretic Perspective

Spear Phishing is a type of cyber-attack where the attacker sends hyperl...
research
03/27/2018

A Game-Theoretic Approach to Information-Flow Control via Protocol Composition

In the inference attacks studied in Quantitative Information Flow (QIF),...
research
06/10/2023

The Defense of Networked Targets in General Lotto games

Ensuring the security of networked systems is a significant problem, con...
research
01/18/2018

On a Generic Security Game Model

To protect the systems exposed to the Internet against attacks, a securi...

Please sign up or login with your details

Forgot password? Click here to reset