Learning from the past: A process recommendation system for video game projects using postmortems experiences

09/05/2020
by   Cristiano Politowski, et al.
0

Context: The video game industry is a billion dollar industry that faces problems in the way games are developed. One method to address these problems is using developer aid tools, such as Recommendation Systems. These tools assist developers by generating recommendations to help them perform their tasks. Objective: This article describes a systematic approach to recommend development processes for video game projects, using postmortem knowledge extraction and a model of the context of the new project, in which "postmortems" are articles written by video game developers at the end of projects, summarizing the experience of their game development team. This approach aims to provide reflections about development processes used in the game industry as well as guidance to developers to choose the most adequate process according to the contexts they're in. Method: Our approach is divided in three separate phases: in the the first phase, we manually extracted the processes from the postmortems analysis; in the second one, we created a video game context and algorithm rules for recommendation; and finally in the third phase, we evaluated the recommended processes by using quantitative and qualitative metrics, game developers feedback, and a case study by interviewing a video game development team. Contributions: This article brings three main contributions. The first describes a database of developers' experiences extracted from postmortems in the form of development processes. The second defines the main attributes that a video game project contain, which it uses to define the contexts of the project. The third describes and evaluates a recommendation system for video game projects, which uses the contexts of the projects to identify similar projects and suggest a set of activities in the form of a process.

READ FULL TEXT
research
09/05/2020

Are the Old Days Gone? A Survey on Actual Software Engineering Processes in Video Game Industry

In the past 10 years, several researches studied video game development ...
research
09/05/2020

Game Industry Problems: an Extensive Analysis of the Gray Literature

Context: Given its competitiveness, the video-game industry has a closed...
research
05/10/2022

How Game Jams and Hackathons Accelerate Design Processes

This dissertation presents three years of research on how design process...
research
03/26/2021

AVATAR: Blender add-on for fast creation of 3D human models

Create an articulated and realistic human 3D model is a complicated task...
research
03/06/2020

The Cost and Benefits of Static Analysis During Development

Without quantitative data, deciding whether and how to use static analys...
research
05/19/2020

Towards Friendly Mixed Initiative Procedural Content Generation: Three Pillars of Industry

While the games industry is moving towards procedural content generation...
research
10/04/2018

Bringing Together Project Simulation and Psychometric Tests: A Business Game Proposal

This article identifies a gap between the existence of a various psychom...

Please sign up or login with your details

Forgot password? Click here to reset