Learn How to Cook a New Recipe in a New House: Using Map Familiarization, Curriculum Learning, and Common Sense to Learn Families of Text-Based Adventure Games

08/13/2019
by   Xusen Yin, et al.
5

We consider the task of learning to play families of text-based computer adventure games, i.e., fully textual environments with a common theme (e.g. cooking) and goal (e.g. prepare a meal from a recipe) but with different specifics; new instances of such games are relatively straightforward for humans to master after a brief exposure to the genre but have been curiously difficult for computer agents to learn. We find that the deep Q-learning strategies that have been successfully leveraged for superhuman performance in single-instance action video games can be applied to learn families of text video games when adopting simple strategies that correlate with human-like learning behavior. Specifically, we build agents that learn to tackle simple scenarios before more complex ones (curriculum learning), that are equipped with the contextualized semantics of BERT (and we demonstrate that this provides a measure of common sense), and that familiarize themselves in an unfamiliar environment by navigating before acting. We demonstrate faster training convergence and improved task completion rates over reasonable baselines.

READ FULL TEXT

page 1

page 2

page 3

page 4

research
05/17/2018

Language Expansion In Text-Based Games

Text-based games are suitable test-beds for designing agents that can le...
research
04/02/2020

Benchmarking End-to-End Behavioural Cloning on Video Games

Behavioural cloning, where a computer is taught to perform a task based ...
research
10/25/2021

What Would Jiminy Cricket Do? Towards Agents That Behave Morally

When making everyday decisions, people are guided by their conscience, a...
research
09/28/2020

Agent Environment Cycle Games

Partially Observable Stochastic Games (POSGs), are the most general mode...
research
03/29/2019

Improved Reinforcement Learning with Curriculum

Humans tend to learn complex abstract concepts faster if examples are pr...
research
12/19/2016

Computing Human-Understandable Strategies

Algorithms for equilibrium computation generally make no attempt to ensu...
research
11/23/2015

MazeBase: A Sandbox for Learning from Games

This paper introduces MazeBase: an environment for simple 2D games, desi...

Please sign up or login with your details

Forgot password? Click here to reset