Instanced model simplification using combined geometric and appearance-related metric

01/07/2021
by   Sadia Tariq, et al.
0

Evolution of 3D graphics and graphical worlds has brought issues like content optimization, real-time processing, rendering, and shared storage limitation under consideration. Generally, different simplification approaches are used to make 3D meshes viable for rendering. However, many of these approaches ignore vertex attributes for instanced 3D meshes. In this paper, we implement and evaluate a simple and improved version to simplify instanced 3D textured models. The approach uses different vertex attributes in addition to geometry to simplify mesh instances. The resulting simplified models demonstrate efficient time-space requirements and better visual quality.

READ FULL TEXT

page 1

page 4

page 5

page 6

page 7

research
03/03/2023

Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinement

Neural Radiance Fields (NeRF) have constituted a remarkable breakthrough...
research
08/31/2023

Visual-Guided Mesh Repair

Mesh repair is a long-standing challenge in computer graphics and relate...
research
05/16/2023

Massive Uniform Mesh Decimation via a Fast Intrinsic Delaunay Triangulation

Triangular meshes are still today the data structure at the main foundat...
research
04/08/2021

Appearance-Driven Automatic 3D Model Simplification

We present a suite of techniques for jointly optimizing triangle meshes ...
research
09/15/2021

Temporal Parameter-free Deep Skinning of Animated Meshes

In computer graphics, animation compression is essential for efficient s...
research
09/17/2018

AlSub: Fully Parallel and Modular Subdivision

In recent years, mesh subdivision---the process of forging smooth free-f...

Please sign up or login with your details

Forgot password? Click here to reset