Initialization and Alignment for Adversarial Texture Optimization

07/28/2022
by   Xiaoming Zhao, et al.
0

While recovery of geometry from image and video data has received a lot of attention in computer vision, methods to capture the texture for a given geometry are less mature. Specifically, classical methods for texture generation often assume clean geometry and reasonably well-aligned image data. While very recent methods, e.g., adversarial texture optimization, better handle lower-quality data obtained from hand-held devices, we find them to still struggle frequently. To improve robustness, particularly of recent adversarial texture optimization, we develop an explicit initialization and an alignment procedure. It deals with complex geometry due to a robust mapping of the geometry to the texture map and a hard-assignment-based initialization. It deals with misalignment of geometry and images by integrating fast image-alignment into the texture refinement optimization. We demonstrate efficacy of our texture generation on a dataset of 11 scenes with a total of 2807 frames, observing 7.8 perceptual and sharpness measurements.

READ FULL TEXT

page 7

page 10

page 13

page 14

page 25

page 26

research
03/19/2020

Unique Geometry and Texture from Corresponding Image Patches

We present a sufficient condition for the recovery of a unique texture p...
research
12/25/2013

Application of polynomial texture mapping in process of digitalization of cultural heritage

In this paper we present modern texture mapping techniques and several a...
research
11/02/2020

Efficient texture mapping via a non-iterative global texture alignment

Texture reconstruction techniques generally suffer from the errors in ke...
research
09/20/2023

TwinTex: Geometry-aware Texture Generation for Abstracted 3D Architectural Models

Coarse architectural models are often generated at scales ranging from i...
research
08/15/2022

Adaptive Joint Optimization for 3D Reconstruction with Differentiable Rendering

Due to inevitable noises introduced during scanning and quantization, 3D...
research
09/20/2020

Implicit Feature Networks for Texture Completion from Partial 3D Data

Prior work to infer 3D texture use either texture atlases, which require...
research
08/21/2023

TADA! Text to Animatable Digital Avatars

We introduce TADA, a simple-yet-effective approach that takes textual de...

Please sign up or login with your details

Forgot password? Click here to reset