Inductive Bias and Language Expressivity in Emergent Communication

07/24/2021
by   Agnieszka Słowik, et al.
0

Referential games and reconstruction games are the most common game types for studying emergent languages. We investigate how the type of the language game affects the emergent language in terms of: i) language compositionality and ii) transfer of an emergent language to a task different from its origin, which we refer to as language expressivity. With empirical experiments on a handcrafted symbolic dataset, we show that languages emerged from different games have different compositionality and further different expressivity.

READ FULL TEXT

page 1

page 2

page 3

page 4

research
05/01/2022

The Ludii Game Description Language is Universal

There are several different game description languages (GDLs), each inte...
research
06/04/2021

Emergent Communication of Generalizations

To build agents that can collaborate effectively with others, recent res...
research
05/28/2021

Aspects of High-Rated Games

As the video game market grows larger, it becomes harder to stand out fr...
research
10/06/2020

From Language Games to Drawing Games

We attempt to automate various artistic processes by inventing a set of ...
research
10/05/2020

The Grammar of Emergent Languages

In this paper, we consider the syntactic properties of languages emerged...
research
02/11/2016

On the emergence of syntactic structures: quantifying and modelling duality of patterning

The complex organization of syntax in hierarchical structures is one of ...
research
11/13/2019

Avoiding hashing and encouraging visual semantics in referential emergent language games

There has been an increasing interest in the area of emergent communicat...

Please sign up or login with your details

Forgot password? Click here to reset