I Feel I Feel You: A Theory of Mind Experiment in Games

01/23/2020
by   David Melhart, et al.
13

In this study into the player's emotional theory of mind of gameplaying agents, we investigate how an agent's behaviour and the player's own performance and emotions shape the recognition of a frustrated behaviour. We focus on the perception of frustration as it is a prevalent affective experience in human-computer interaction. We present a testbed game tailored towards this end, in which a player competes against an agent with a frustration model based on theory. We collect gameplay data, an annotated ground truth about the player's appraisal of the agent's frustration, and apply face recognition to estimate the player's emotional state. We examine the collected data through correlation analysis and predictive machine learning models, and find that the player's observable emotions are not correlated highly with the perceived frustration of the agent. This suggests that our subject's theory of mind is a cognitive process based on the gameplay context. Our predictive models—using ranking support vector machines—corroborate these results, yielding moderately accurate predictors of players' theory of mind.

READ FULL TEXT

page 3

page 5

research
05/12/2021

An Appraisal Transition System for Event-driven Emotions in Agent-based Player Experience Testing

Player experience (PX) evaluation has become a field of interest in the ...
research
03/08/2021

Esports Agents with a Theory of Mind: Towards Better Engagement, Education, and Engineering

The role of AI in esports is shifting from leveraging games as a testbed...
research
01/31/2019

Your Gameplay Says it All: Modelling Motivation in Tom Clancy's The Division

Is it possible to predict the motivation of players just by observing th...
research
03/02/2019

Efficient Reinforcement Learning with a Mind-Game for Full-Length StarCraft II

StarCraft II provides an extremely challenging platform for reinforcemen...
research
06/26/2023

Estimating player completion rate in mobile puzzle games using reinforcement learning

In this work we investigate whether it is plausible to use the performan...
research
09/04/2017

A Fuzzy Control System for Inductive Video Games

It has been shown that the emotional state of students has an important ...
research
09/02/2018

A Datamining Approach for Emotions Extraction and Discovering Cricketers performance from Stadium to Sensex

Microblogging sites are the direct platform for the users to express the...

Please sign up or login with your details

Forgot password? Click here to reset