Human-agent coordination in a group formation game

05/20/2021
by   Tuomas Takko, et al.
0

Coordination and cooperation between humans and autonomous agents in cooperative games raises interesting questions of human decision making and behaviour changes. Here we report our findings from a group formation game in a small-world network of different mixes of human and agent players, aiming to achieve connected clusters of the same colour by swapping places with neighbouring players using non-overlapping information. In the experiments the human players are incentivized by rewarding to prioritize their own cluster while the model of agents' decision making is derived from our previous experiment of purely cooperative game between human players. The experiments were performed by grouping the players in three different setups to investigate the overall effect of having cooperative autonomous agents within teams. We observe that the change in the behavior of human subjects adjusts to playing with autonomous agents by being less risk averse, while keeping the overall performance efficient by splitting the behaviour into selfish and cooperative in the two actions performed during the rounds of the game. Moreover, results from two hybrid human-agent setups suggest that the group composition affects the evolution of clusters. Our findings indicate that in purely or lesser cooperative settings, providing more control to humans could help in maximizing the overall performance of hybrid systems.

READ FULL TEXT
research
07/30/2020

Improving Multi-Agent Cooperation using Theory of Mind

Recent advances in Artificial Intelligence have produced agents that can...
research
04/14/2018

Overlapping Coalition Formation via Probabilistic Topic Modeling

Research in cooperative games often assumes that agents know the coaliti...
research
08/19/2022

Forecasting Evolution of Clusters in StarCraft II with Hebbian Learning

Tactics in StarCraft II are closely related to group behavior of the gam...
research
10/06/2020

Human-Level Performance in No-Press Diplomacy via Equilibrium Search

Prior AI breakthroughs in complex games have focused on either the purel...
research
07/23/2018

Towards a Programmable Framework for Agent Game Playing

The field of Game Theory provides a useful mechanism for modeling many d...
research
12/26/2018

Gliders2d: Source Code Base for RoboCup 2D Soccer Simulation League

We describe Gliders2d, a base code release for Gliders, a soccer simulat...
research
06/28/2019

No-boarding buses: Agents allowed to cooperate or defect

We study a bus system with a no-boarding policy, where a "slow" bus may ...

Please sign up or login with your details

Forgot password? Click here to reset