Hotelling Games with Random Tolerance Intervals

09/25/2019
by   Avi Cohen, et al.
0

The classical Hotelling game is played on a line segment whose points represent uniformly distributed clients. The n players of the game are servers who need to place themselves on the line segment, and once this is done, each client gets served by the player closest to it. The goal of each player is to choose its location so as to maximize the number of clients it attracts. In this paper we study a variant of the Hotelling game where each client v has a tolerance interval, randomly distributed according to some density function f, and v gets served by the nearest among the players eligible for it, namely, those that fall within its interval. (If no such player exists, then v abstains.) It turns out that this modification significantly changes the behavior of the game and its states of equilibria. In particular, it may serve to explain why players sometimes prefer to "spread out", rather than to cluster together as dictated by the classical Hotelling game. We consider two variants of the game: symmetric games, where clients have the same tolerance range to their left and right, and asymmetric games, where the left and right ranges of each client are determined independently of each other. We fully characterize the Nash equilibria of the 2-player game. For at least 3 players, we characterize a specific class of strategy profiles, referred to as canonical profiles, and show that these profiles are the only ones that may yield Nash equilibria in our game. Moreover, the canonical profile, if exists, is uniquely defined for every n and f. In both the symmetric and asymmetric setting, we give necessary and sufficient conditions for the canonical profile to be a Nash equilibrium, and demonstrate their application for several distributions.

READ FULL TEXT

page 1

page 2

page 3

page 4

research
08/15/2020

Nash equilibrium structure of Cox process Hotelling games

We study an N-player game where a pure action of each player is to selec...
research
07/15/2019

Hotelling Games with Multiple Line Faults

The Hotelling game consists of n servers each choosing a point on the li...
research
08/26/2017

The Asymmetric Colonel Blotto Game

This paper explores the Nash equilibria of a variant of the Colonel Blot...
research
01/15/2018

Fault-Tolerant Hotelling Games

The n-player Hotelling game calls for each player to choose a point on t...
research
09/15/2022

On the Trail of Lost Pennies

We introduce a two-person non-zero-sum random-turn game that is a varian...
research
08/21/2020

Search for a moving target in a competitive environment

We consider a discrete-time dynamic search game in which a number of pla...
research
12/30/2009

Cryptographic Implications for Artificially Mediated Games

There is currently an intersection in the research of game theory and cr...

Please sign up or login with your details

Forgot password? Click here to reset